8 years ago
Club Wars bubble issue
My club (I'm not the president) just lost to a team who got ahead in points and then just left all their citys bubbled so we could not attack them. We lost by only a few points, is there a way to get ...
Great to hear back from you 22bmx although it’s been 8 months which is a little off pudding but it’s cool. I had to go back and find the post you referred to...for the record the reference about my degrees was a feeble attempt at tongue and cheek humor but it’s amazing how accurate you are. My Bachelors Degree was in dog walking, the Masters in under water basket weaving and my PHD is in BS. (just kidding) Unfortunately, I don’t get to spend nearly as much time at my desk as I would like, way to many meetings (although I have been known to find a corner in a conference room and post in this forum), way too many airports, vendor locations and customer visits to allow that....regardless.
Much has changed since that post last July, the run and hide crowd has pretty much taken the air out of the game which you’re keenly aware of and way to many competitors have taken sabbaticals or left the game all together. The 15 minute bubble was an off the cuff suggestion just to start a discussion, it’s a whole lot better than watching for someone to come out, in fact I would be in favor of no bubbles, no umbrellas, no jackpots vs. what we have today...but that’s just me. I was naive enough to think folks actually would want to play what they signed up for and it’s clearly evident I was wrong. Not the 1st time, sadly probably not the last time either. Take care.
I also am not a fan of the jackpots. They have really slowed down the wars because now people are staying bubbled until they or a team mate can come up with one. Coming out and attacking without a JP could actually lose the war for your team, and with war bucks and green bucks on the line that could get you booted from a team. JP's were a bad idea. I really don't mind the bubbles, I do find them useful. While I am away I don't have to participate. Unbubbling is basically putting myself back on the board. I thing motivation should be improved however. One option is all the medals that players can win mean nothing. Adding value to those would encourage more action, but upping the rewards for losing would help as well IMO. With less risk there would be less fear of losing and encourage more risk. The divide between winning and losing could easily grow as the team progresses through levels. There simply needs to be more motivation to increase the number of attacks used. Lowering the cost of war items would be the simplest and easiest fix.
@22bmx wrote:I also am not a fan of the jackpots. They have really slowed down the wars because now people are staying bubbled until they or a team mate can come up with one. Coming out and attacking without a JP could actually lose the war for your team, and with war bucks and green bucks on the line that could get you booted from a team. JP's were a bad idea. I really don't mind the bubbles, I do find them useful. While I am away I don't have to participate. Unbubbling is basically putting myself back on the board. I thing motivation should be improved however. One option is all the medals that players can win mean nothing. Adding value to those would encourage more action, but upping the rewards for losing would help as well IMO. With less risk there would be less fear of losing and encourage more risk. The divide between winning and losing could easily grow as the team progresses through levels. There simply needs to be more motivation to increase the number of attacks used. Lowering the cost of war items would be the simplest and easiest fix.
I do like your idea to make the game badges have a value! That would add meaning to the teammates who play very hard! Good idea!
Just a general observation, is it really necessary to repeat someone’s post...especially when it’s right below. I would think addressing the mayor by name is sufficient. I believe it to be unnecessarily redundant.Thanks!