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ElwinAmigo's avatar
ElwinAmigo
Seasoned Traveler
22 days ago

EA will you consider making this game enjoyable again

We will start with the new layout of SCBI. The right-hand side of the screen is cluttered with groping ideals of the persistent money grab by EA. Please reduce these annoying icons flashing on and off the screen and reduce this layout by putting all of these into a "fly-out" menu, just as you have done with the construction theme in the lower right. IE roads, commercial stores, factories, services and specializations and housing

The icons in the lower left, mayors contest, regional selection, chat, war and city album are simply too big and do not fit a relational size of the other, many icons on our screens. Our screens now have 15 icons and 3 fly-out menus. What a cluttered mess. Please clean this up. If you play this game on a tablet that is 8-12 inches in size these icons and their layout is enormous and taking away from our valuable real estate to display this game.

Surely by now, after over 15 years, EA's development team would have found a way to display this game on different devices. Detecting the device on which someone plays and displaying the game layout in relation with the screen size of the detected device is not that difficult.

Next, we will bring up the seasonal currencies. This new idea of seasonal currency is nothing more than a distraction to the main idea of EA's advertisement for this game: "Build your dream city". There are now 14 different currencies in this game. What direction do you want us to go with this? We all know that doing something simple and doing it the best you can is better than doing a lot of things half-way. The only items worth purchasing with the new seasonal currencies are the speed up tokens. But then again how many of these tokens does one need? We have enough Epic Project tokens, and factory speed up tokens are rarely needed, if you plan ahead. So, what is the point of these new currencies? Right now, if you access the calendar icon and then the Costa Rica Shop three out of ten properties are available so that we could purchase. There are others but they cost real money or Simcash (which leads to spending more money) and lastly the speed up tokens. We certainly do understand that this would help a new player develop their cities. But for us veteran players these are not needed.

Let's talk about the new reminder red dots. As seasoned players do you really think that we need to be reminded of the things that we need to accomplish in order to move our cities forward? Get a clue development team - we already are aware of what is going on in our cities. Food for thought here, just maybe we do not want to perform the action you are trying to remind us of. Have you ever thought about that? Yet we have to deal with a distraction by showing us red dots because you think we have forgotten. Somehow, someway you may think that we are distracted or limited in our ways of thinking, planning and we need the help? We have seen the opposite; the players are smarter than the development team. 

Next trains: we did develop trains in our regional city: Green Valley. But we wanted to see how we could do without spending any real dollars. After 705 days, we can report to you that we are no further ahead than the first month. The relationship to upgrading a higher-level train is based on what you have done with a lower-level train. And this means that you need to upgrade in a per-determined order to move ahead. The free train cards you receive every day is not based on randomization as the gaming team will tell you. We have kept track of these once-per-day tickets and the higher-level train tickets are running at about 2% of the aggregate amount. That would be 705 x .02 = 15 train tickets for SC Line 2001, in almost two years. In order to upgrade SC Line 2001, you would have first to upgrade another train to level 3 which is based on another train being at level 3 which is based on another train being at level 3. The only way around this is to spend real dollars to move this forward. We hope you are seeing the point of all this.

Another bone-head idea is this indexing of mountain and beach specialization. Since we have been playing for over 10 years - we as players from the start never had to deal with this index. If a player had the resources to buy there were no constraints, we just simply bought what we could afford with our gaming resources. Fast forward 8 years and now there are these ropes to follow. We feel sorry for the starting new players that have to deal with this and as seasoned players we did not. Seems a little bit discriminatory towards the new players. We can only guess that EA did this because it was too easy to upgrade mountain and beach properties and they saw this as another avenue to get players to spend money.

Everything new that EA has introduced the last several years is based on spending real dollars and making this game harder to play, thus taking out the enjoyment to play. Remember the first SimCity? You purchased that application once and it ran forever without having to spend any more money. And the enjoyment of having played the original game far exceeded the fun of the current version - SCBI.

Let us say one thing - we do understand the more success a mayor has the harder the game should be. We do agree with that, but harder and impossible are two different worlds. One can make the impossible come true by spending real money and that is the real sad part of this equation. EA has certainly made this a pay-to-play game.

We can only hope that someday EA will realize that getting enjoyment out of playing a game is more important to the players. If the game is frustrating for someone to play - then why play it in the first place. Why do we still play you would ask - we are hoping for change, to get back to the original ideals of once where this game came from.

ElwinAmigo

8 Replies

  • Very well said and unfortunately the Devs do not read these only the moderators do….  well supposedly they do but they don’t reply to any of the complaints, suggestions nor fix the bugs which is plaguing the game.

    All they do is repeat the same message about this”wonderful” 2.0 upgrade. 

    I wrote about bringing SCBI back to how it was but… nothing has been done. Instead we got more bs currencies more crap than required, they want us to pay more money to do anything and then there’s all of these effing ads which run for 2 mins or more advertising gambling which technically is illegal as this isn’t a gambling game.

    Talk about money grabbing it’s really getting too much now. Any wonder ppl are leaving the game. 

  • 8ggw5wf919i8's avatar
    8ggw5wf919i8
    Rising Novice
    21 days ago

    I understand the frustration — I really do, because I’m frustrated too. I wouldn’t still be here discussing this if I didn’t care about the game. SimCity BuildIt has given me a lot of enjoyment over the years, which is exactly why the recent direction hurts more than it should.

    I don’t believe the team doesn’t care, and I don’t want to assume this is just about squeezing profit before the end. What it feels like instead is that the game is slowly drifting away from what made it special — especially for new players and for those of us who want to support it long-term.

    I actually want to spend money on this game — not out of pressure, but because I want to support something I enjoy. Right now, that’s hard to do when stability, balance, and player trust feel uncertain. That hesitation comes from disappointment, not anger.

    I really hope the team can see this feedback as coming from a place of care. Many of us are still here because we believe the game has so much potential left. A bit more listening, optimization, and player-first thinking could make a huge difference — and bring that confidence back.

    I truly hope they prove us wrong, because I’d much rather be excited about supporting this game again than feeling unsure about its future.

  • ElwinAmigo's avatar
    ElwinAmigo
    Seasoned Traveler
    21 days ago

    Mayors,

    Thank you for the support. It’s good to know that there are other Mayors out there that feel the same frustration as we do.

    By now we begin to understand why EA is headed in the direction they are: making and taking - profits.

    m652i346ez0m, we agree with you about the ads. EA is making money off these ads. And what's more important is that EA does not run a quality check on these ads. They just take the money and run. Some ads do not produce the promised free prize after watching. Still others run for 1-1/2 to 2 minutes and then when "x'ing" out of the ad a second screen stop comes up where you have to "x" out again. We have seen this many times where no does not mean no anymore. To the advertisers it means maybe....

    Let’s begin this session with the fact that the development team does not want to create another game. Instead, EA has crammed all of its new ideas into SCBI - everything, including the proverbial kitchen sink. To them why should we create a new game - we have a platform that works well, let's just stick it in there.

    What are we talking about -WAR. Honestly do you really believe that you should be pushing the ideal of war? Why in blazes, do you think that destroying all that we created in the act of war coincides with the ideal of planning, building and maintaining a city? Yes, we know that after several days the city returns back to the point before this war stated. And we know this in only a game, some would say it’s not hurting anyone, but is it really? Teaching people about war should not be engaging in the idea of war - it should be showing us the horror, the hurt, the pain that war can cause. Not to become a fun thing to do.

    Let's think about the original aspect, the thought of this game - to build a city, based on citizens happiness only to succeed or fail in tune to the mayor’s performance. Throw in the great advancement of the graphics and you have a game that can be very pleasing. We can thank Will Wright for his original idea of creating the game SimCity.

    These are two very different ways of reality. EA has effectively twisted Will Wright's creation into a game with a totally different meaning. The solution - take war out of this game and create another game with that idea in it and leave SCBI to a peaceful audience.

    Another thing to be said today is this: we now have had to upgrade our iPad in order to play this game. The overhead, the collection of code that needs to be pushed on to our device has slowed its performance. So, we needed to upgrade. Still the game is not without its other problems. Intermittent loss of communication with the gaming server, failing ads, no COM prizes being awarded, loss of being able to connect to club mayors, etc. The Origin website is chocked full of complaints.

    A proposed solution - EA streamline the code, take out all the unnecessary motion - like the constant space shuttle taking off within feet of residential housing, (never mind that this is not reality), the airport with its constant planes taking off and landing, while EA may think this is necessary the rain falling, balloon sailing, motion within the buildings etc. All of this motion needs code in order to make it happen. Make this game efficient again by taking us back 6-8 years when none of these things were an issue.

    Hopefully one day a concerned community manager will push our comments up to someone who can empathize with us players and take some action to make this game great again.

    ElwinAmigo

  • All they are interested in is milking each new intake of cashcows until they give up and quit playing because they have found something better.

    They do virtually nothing for the old hands except continually fixing something that isn't broken, just another way to push us off the game.

    Mayor's Pass is really a waste of time, there's been nothing new to aim for in Design Challenge for months, the seasonl coins and all they involve is a bad joke. Nobody wants them!

    War seems to be my last bastion of enjoyment in the game and even that is being eroded slow but sure ( I've been fighting wars since they started, with gusto.) Every other day there are lightning wars, it' getting boring.

    Unfortunately complaints/ suggestions/feedback from the likes of me and many others on this forum are on the whole, totally ignored. 

    It feels to me that this game is close to finishing it's lifecycle in their eyes and they are doing everything possible to make it so.

  • 4449mtsavnux's avatar
    4449mtsavnux
    Seasoned Veteran
    20 days ago

    I used to buy the pass for com but I refuse to spend money anymore. The rewards for the contest are terrible so I stopped playing. I played for all 11 years and I just don’t enjoy the game anymore. I barely play. It’s so disappointing. I’m really curious about their profits because I’ve never been less inclined to spend money on this game 

  • And again no comments from the dodos at EA just proves a point they do not read these posts!