8 years ago
Club Wars bubble issue
My club (I'm not the president) just lost to a team who got ahead in points and then just left all their citys bubbled so we could not attack them. We lost by only a few points, is there a way to get ...
I also am not a fan of the jackpots. They have really slowed down the wars because now people are staying bubbled until they or a team mate can come up with one. Coming out and attacking without a JP could actually lose the war for your team, and with war bucks and green bucks on the line that could get you booted from a team. JP's were a bad idea. I really don't mind the bubbles, I do find them useful. While I am away I don't have to participate. Unbubbling is basically putting myself back on the board. I thing motivation should be improved however. One option is all the medals that players can win mean nothing. Adding value to those would encourage more action, but upping the rewards for losing would help as well IMO. With less risk there would be less fear of losing and encourage more risk. The divide between winning and losing could easily grow as the team progresses through levels. There simply needs to be more motivation to increase the number of attacks used. Lowering the cost of war items would be the simplest and easiest fix.
@22bmx wrote:I also am not a fan of the jackpots. They have really slowed down the wars because now people are staying bubbled until they or a team mate can come up with one. Coming out and attacking without a JP could actually lose the war for your team, and with war bucks and green bucks on the line that could get you booted from a team. JP's were a bad idea. I really don't mind the bubbles, I do find them useful. While I am away I don't have to participate. Unbubbling is basically putting myself back on the board. I thing motivation should be improved however. One option is all the medals that players can win mean nothing. Adding value to those would encourage more action, but upping the rewards for losing would help as well IMO. With less risk there would be less fear of losing and encourage more risk. The divide between winning and losing could easily grow as the team progresses through levels. There simply needs to be more motivation to increase the number of attacks used. Lowering the cost of war items would be the simplest and easiest fix.
I do like your idea to make the game badges have a value! That would add meaning to the teammates who play very hard! Good idea!
Just a general observation, is it really necessary to repeat someone’s post...especially when it’s right below. I would think addressing the mayor by name is sufficient. I believe it to be unnecessarily redundant.Thanks!