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Ya know, at this point, I'd be more happy with the SimCity BuildIt Income system being more lucrative than any tweaking to the GTHQ. My city needs all the resources, SimBucks, Gold Keys... What I seem to need most of the time are those lovely, golden Simoleons. I have a city I want to develop. I have resources, parks, and other assets I would love to add into my city but I just never have enough of those little gold coins. Usually, by the time I have around 100k saved up, I need to spend them on resource/utility upgrades.
I need the gold... GIMMIEGIMMIEGIMMIE!!!
(I know, I could spend some real world money to get some SimCash which can be substituted for Simoleons, but I'm not paying the real world pricing these perks are listed at. I've already paid about $20.00 for SimCash and may probably take advantage of another sale on SimCash (if the price is right), but seriously... They are just too expensive.)
I'm focusing on epic projects at the moment (worth it in the long run), so i'm currently not upgrading any buildings, and not doing any shipping/airport deliveries either. The items I make are all being sold in GTHQ. Because of this fact, i'm able to concentrate on producing the items that yield the most bang for buck. i.e., nails, Lighting System, Home Textiles, Caps, Donuts etc. I do have different items being built at day/night due to the limited commercial building slots.
When i'm off hunting for items in GTHQ, I pop a lot of bubbles in other peoples cities, these items also get sold for decent coins too.
Once i've saved up 100k coins, I can stock up on items I need to complete a gold epic project.
There's never enough of anything in this game, you need to concentrate on 1 thing at a time.
- Anonymous10 years ago
Here is by far the biggest issue with this game, and it is going back to an income from population, its not just doesn't make any sense, but there is really no incentive to increase your population further past around fairly low number of people. Read the fallowing, it is from their Facebook page, spot on:
Hate to reply to my own post, but just want to add how * the tax income from population is, while you at low levels even small increase in population make a considerable increase in tax income. Those who been playing this game for some time probably knows this, but here are perfect example, city that has 15K people increase by 2 more K to 17 thousand increased income by little over 300, now, city that has over 2.3mil population increase by the same 2K increased tax income by 10, yep that is over 30 times less increase, tell me game developers, how does this makes any sense, why would anyone even want to really boost population past a million, that were I start noticing ridiculous decrease in taxable income. Now does anyone would like to guess the difference in income from a city that has 2.3 million and city that has 3.7 million population. To give you a starting point city with 2.3 mil makes 27.7K
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