This seems like such a huge flaw and even an insult to fans of the game. Upgrading a building to an epic building is such a costly undertaking, that it’s bizarre that it’s difficult to determine if you receive any benefit AT ALL from the upgrade. If you get another epic building but then have to collect more parts to make a whole token, then it’s not a benefit at all, or am I missing something here? I used to get a quarter of a silver with each building per day, and now that I have several more silver buildings, i appear to get around a tenth of a silver per building.... I haven’t followed the actual changes in my numbers, but if you collect from every building every day and still total only the number of fragments required to make 1 full token per day, then there is zero incentive to upgrade buildings, am I right? This math, I admit, is not something I’ve verified, but I suspect if I dug into it, the 1 token per day concept wouldn’t surprise me as being accurate. Regardless, there’s no question that you have to collect more pieces when you have more epic buildings. How is this logical or motivating in any way? Did they think this would seem like a worthwhile expense to people if the little spinning things above the buildings at least looked like tokens and didn’t feflect their deflating value?
they must have addressed this by now, and surely wouldn’t just hope nobody noticed? There must be at least some small benefit to creating epic buildings, but I’m having trouble verifying this and feeling a little dense.