Forum Discussion

Millseyguy33's avatar
6 years ago
Solved

How to reach a high level disaster

How do you get 23 level 15 disasters in a game.?  movie monster needs 10 cards at 120 green backs thats 1,200 to go up one level.

I reckon you would need 70,000 green backs thats about £1,000 at least to buy them.

Then to upgrade each time you need Gold or Platignum keys im up to 11,500 Keys, Where do they come from?

I dont think this is possible .   I would like EA to explain please.

  • Next episode,   3 Mayors, (I hate to call them Mayors) Started the war level 1, which meant they had not taken part in a war, yet had all 23 disasters level 15. . now 15 hrs to go they are now level 13 and 15.. how did they jump so quick.,

    Our club which is a very good club, well organised and honest. Score 268,425.   their club score 1,931,470.. their top scorer  293,010 which is more than our complete club, yet we have 19 mayors with scores.

    I would as suggested report these players but i can only seem to be able to report players from my own club.

2 Replies

  • Next episode,   3 Mayors, (I hate to call them Mayors) Started the war level 1, which meant they had not taken part in a war, yet had all 23 disasters level 15. . now 15 hrs to go they are now level 13 and 15.. how did they jump so quick.,

    Our club which is a very good club, well organised and honest. Score 268,425.   their club score 1,931,470.. their top scorer  293,010 which is more than our complete club, yet we have 19 mayors with scores.

    I would as suggested report these players but i can only seem to be able to report players from my own club.

  • 9to5job's avatar
    9to5job
    6 years ago

    Club Wars are a fools game. Think about it:

    Initially you improve your rank by winning more than 50% of the time. Once you've reached the point where opponents play as active and as effective as your club, you drop to 50% win rate and stay at that rank. Now you can go higher by getting better disasters. But guess what? You will end up at a spot in the rank ladder where others have done the same. 50% win rate here we go again.

    Now you could argue that you get rewards from war chests for your city development. I get gold, boosters and war cards most of the time if not every time. 2 of these go right back into the fools game.

    Even worse: the upgrade of disasters sucks away the golden keys from your city development. You could use them to build rivers, buy buildings, you name it.

    The only reason I play wars is because of the victory reward. I accept the 50% win rate and make my 8k every war (1 silver chest in stage 5). I spend almost nothing on war deliveries and mainly use the war currency rewards to keep the fools game running. I only upgrade 2 disasters (b movie and not in kensas - both at level 2 and 3 respectively) which require low material input and destroy exactly 13 houses together which is perfect in stage 5 (14 houses per base) for other club members to finish the jackpot. You could play wars for competitive reasons but you will end up in the cheater rank region, good luck.

    If you improve your disasters to be better in wars I encourage you to think about your ultimate goal. If it is city development you just shouldn't do it. You're better off putting your effort into the CoM where your club gets 120 simcash each if you make it to the legendary chest. That simcash can be spent on buildings, parks etc (= city development) or Vu Houses (= Vu items = golden keys = city development).