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I fail to understand the appeal to cheat in a game like this. Cheating Club's war score is 1,559,000 to the non cheating Club's score of 30k. Oh boy, they win a digital prize worth zero in the real world. Oh wait! No, there is always bragging rights to impress their equally moronic friends. Oh yeah, that's exciting!
Why not just Photoshop your cheating score and leave the rest of us to our long, boring, and fair game? Too much work? Too much strain on what few brain cells the cheater has left to use?
It's sad that there are cheaters in every game.
I recently saw a war score of 17 million…
seeing a lot more of it in the upper levels.
EA is losing the boundaries on its gaming platform
i thought they could come up with way to observe the gross Mount of magnet items (anvils, fire extinguishers) and Shield Busters (gas cans) needed to put up such outrageous scores
Also, a way to look at such low war ranks with all level 20 Magnets, Shield Busters, and Mellow Bellows that’s impossible to have with the time played in the game.
- f2aj5m0efycy2 years agoNew Ace
Rather than blowing up season passes and putting choo choo trains in the game, I wish the developers were more focused on finding ways to slow down cheaters.
- 2 years ago
The new choo choo update may well slow down the cheaters that use hacked feeder cities to supply their non-hacked main city.
If they cannot trade rail items (buy them from their feeder) they'll need to actually make them. I think these new rail items are like omega, where they can't be traded (not sure on this yet)
So if these cheats need to actually "play the game" and do stuff like deploy trains for coins, they probably won't do it. They'll no longer be able to do constant war repairs in seconds, because they won't have endless repair items from feeders. They'll be blocked by the rail items.
So they'll just go back to hacking main accounts? These are at least easier to detect and boot.
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