@NerfProbeI agree, this is a case of poor planning and implementation. The idea that we can achieve war tasks without being in a club and doing club wars is a good idea for those dead set against that part of the game. You’ve hit the nail on the head with how they went wrong with the cephalopod.
This could easily be fixed if they 1) decreased the time between its appearances or enabled us to speed it up using sim cash like we can with cargo ships, airport and export deliveries and 2) either remove the monster-specific tasks from CoM (leaving the existing war tasks that we could use attacking the cephalopods), or drastically increase their worth (minimum 3k).
I’ll probably try to work this new feature into my CoM play since I was missing out on war tasks due to only having one war per week in our club. I’ll probably skip the 1k “attack monster” task unless they are gateway to higher point tasks. The very limited time frame is the real issue, though. Not to mention, when the next cephalopod comes, it requires more hits and in MUCH LESS time than the first one.
Don’t throw the cephalopods out with the sea water; just fix these game design elements that don’t make any sense and don’t prompt players to want to spend time and war resources to complete.