Anonymous
10 years agoOMEGA TIP
Hi guys and gals.
I am looking at this forum and another forum and i can clearly tell there is an issue with the OMEGA update.
I'll start by saying i do like. I'm a fan of new buildings, i t...
I'll chime in as well...
I have a level 52 city with 10 neighborhoods/blocks (16 residences per block) with all potential expansion areas accounted for. I have an 11th block dedicated to factory and commercial buildings and an erea. I have an average 1.6 M sims living in my city which provide an average 24k daily income. (*I still hold fast to the need for daily Income to stack - for those times when you don't tend to your city on a daily basis... That's my city's money & IT WANTS IT!!)
I appreciate how the OMEGA ecosystem basically relies upon it's own unique buildings & infrastructure to build, grow, and sustain its population. That's nice.
On the other hand, the "cost of living" for these structure is re-dic-ulous. When you buy any other Service structure (i.e.: Fire, Police, Water, Power, etc.) the cost remains the same for each subsequent building needed by the city. For some insane reason, the OMEGA services increase in cost. Why? I might not gripe if the increase was marginal, but it's not. ... Almost 10k NeoSimoleons per new building in some cases. If the increasingly expensive buildings offered additional service functionality, well, that might be understandable, however the services provided remain the same despite the price increase.
I think someone has made a mistake on the development of the new update because there is just no way this is a good idea. What world do they live in where you, let's say, visit the grocery store and the cost of duplicate items increases the more you buy? There's not any operational costs to factor in as there are with previous SimCity games so why this punch in the gut, SimCity BuildIt devs?
Bottom line [for me], the OMEGA update was very exciting and warmly welcomed into my city, however having spent some time and getting to know it more personally, I no longer look forward to replacing my "outdated" Services (Power, Water, Sewage, Waste) nor supporting this highly expensive OMEGA Corp. much further down the road do to excessive costs of business.
This does seem to be an issue with many players and as much as i try not to let it get to me, i can say that i don't think it is a good way have a game.
It's been introduced with Epic buildings and with the max manor building too.
I've come to think that i won't be building consecutive buildings for this reason alone. It would also take someone a very large space to accumulate enough neosims to achieve this increasing cost too.
Thanks for your addition to the post.
@l-Sheppard-l wrote:
I'll chime in as well...
I have a level 52 city with 10 neighborhoods/blocks (16 residences per block) with all potential expansion areas accounted for. I have an 11th block dedicated to factory and commercial buildings and an erea. I have an average 1.6 M sims living in my city which provide an average 24k daily income. (*I still hold fast to the need for daily Income to stack - for those times when you don't tend to your city on a daily basis... That's my city's money & IT WANTS IT!!)
I appreciate how the OMEGA ecosystem basically relies upon it's own unique buildings & infrastructure to build, grow, and sustain its population. That's nice.
On the other hand, the "cost of living" for these structure is re-dic-ulous. When you buy any other Service structure (i.e.: Fire, Police, Water, Power, etc.) the cost remains the same for each subsequent building needed by the city. For some insane reason, the OMEGA services increase in cost. Why? I might not gripe if the increase was marginal, but it's not. ... Almost 10k NeoSimoleons per new building in some cases. If the increasingly expensive buildings offered additional service functionality, well, that might be understandable, however the services provided remain the same despite the price increase.
I think someone has made a mistake on the development of the new update because there is just no way this is a good idea. What world do they live in where you, let's say, visit the grocery store and the cost of duplicate items increases the more you buy? There's not any operational costs to factor in as there are with previous SimCity games so why this punch in the gut, SimCity BuildIt devs?
Bottom line [for me], the OMEGA update was very exciting and warmly welcomed into my city, however having spent some time and getting to know it more personally, I no longer look forward to replacing my "outdated" Services (Power, Water, Sewage, Waste) nor supporting this highly expensive OMEGA Corp. much further down the road do to excessive costs of business.
Well, I see this as a way the game allows you to spend your accumulated wealth. With your statistics you probably already close to the point where you do not need to spend or produce anymore -- here comes a possibility of the omega-upgrade to consume some of your excesses and actually make you hustle a bit. So it is not about logic or realistic application, just a way for us, fat-old-money-players, get something fresh and new 😉
The problem is you can't USE the simoleons from the "regular" part of the game. This addition is like a game in it's own. With really weird rules....
GT
I'm glad to see others embracing the Omega adventure. I have quit the COM and epic challenges and have devoted the last couple of weeks to Omegaville. But this part of the game has more quirks than can be listed here. Here's my slice of it:
1. 26 Omega buildings-22 maxed out upgrade-wise
2. 3 small ControlNet Towers
3. 5 small Drone Bases and 1 Basic Drone Base
4. 3 Omega Labs
5. Storage upgraded to 30
6. NeoBank upgraded to 13,000
7. Level 68 2.8 million sims
To afford the 7000 per canister cost of omega items, I produce products round the clock. I have been able to maintain my level of simoleans throughout my participation in Omegaville and afford everything listed above
To work around the capacity limitation with storage and the neobank is a definite challenge. Especially after you have upgraded a few times and find that your next level of drone upgrade exceeds your Neobank capacity by 200%. Same with the ControlNet. Right now for me to purchase a 4th ControlNet small tower is 32,400 neosimoleans. Considering my capacity in the bank is 13,000, how may pieces would be needed to upgrade that many times? It is actually quite easy to fill up your storage with 30 pieces, which makes maneuvering around difficult. And the NeoMall, although helpful at times, rarely has more than 2 omega pieces available at one time.
When I find I'm out of storage, upgrading a property is a great way to reduce inventory. The last upgrade usually requires 9 to 11 pieces, but then you end up with not enough variety to complete any other upgrades right then. Another tool I have used to bail myself out is the 100 neocash purchase of the one item you need to upgrade. I buy on the fly and usually only to make the final upgrade
All in all, I like the Omega thing. Its new, different, challenging and all of the other things that allow us to justify our masochistic tendencies...