Forum Discussion

ravendarkstorm's avatar
11 years ago

Parks, why do they have to touch a road.....

In reality parks can be in the middle of houses with no road access. My house is ajacent to a park that is surrounded by homes so the only way to get to it is to walk through these homes. It is a rather large park. By the games standards it would take up 2x4 area. So why in the game are parks restricted to a specific facing touching a road? Of course we can work around this with the popular layout designs of 4 by variable length blocks surrounded by roads. But it has me thinking that perhaps without the restriction on park placement we could have more varied looking cities. And possibly more practical, from a game mechanics standpoint, city design.

4 Replies

  • Anonymous's avatar
    Anonymous
    11 years ago
    It sucks. I have holes that I can't put a park in with no road connection. Some parks, (2x2),can only be laid out in certain directions. Which also sucks.
  • Anonymous's avatar
    Anonymous
    11 years ago
    I agree..we should be able to place parks anywhere. Also I think we should be able to orient them in any direction. And I'd like to see forest parks and little lakes as well
  • Anonymous's avatar
    Anonymous
    11 years ago

    Hmm. In my real-life city, a public park is never enclosed by houses. The public (and maintenance crews) must have access without walking on private property. There is always at least a walkway wide enough for a pickup truck to service the park. (And I can't think of a single park that has only a walkway/service access. There is always a roadway.)

    But it's economically annoying to have vacant lots in the center of the block. If there was unallocated land between the park and the road, then I agree the park shouldn't need to be touching a road, because the maintenance crew could drive across the vacant lot, which would also be extending the useful area of the park. That would allow parks to be more easily positioned, but it would mean the park would have to lock a vacant pathway to the nearest road.

    We need a way to draw the connection to the road, so we are in control of where it is. Perhaps we could have a new graphic, a wide walkway that could connect parks to roads. Many (real-life) cities have winding wide paths that allow bicycles and pedestrians a safe corridor. They're wide enough for maintenance trucks (single lane only) and would require a small lot (or half a lot width) in the game and could add a feature of providing bike lanes through the city.

    Or EA could simply allow a park (and possibly any building) to be placed at the end of a road. A road used that way could be drawn square, not round, to indicate the object's access is connecting with the end of "this" road, not the side of some other road.

  • I guess the point i was making is parks in reality don't take road side real estate. They typically are inside areas covered by residential real estate. And around here most parks the only access to them is a sidewalk (2-3 ft wide) between two homes. So people aren't really walking on private property but they are still having to go through that to get to the park. Unless it is part of a school property as they school sits as part of road side real estate. Of course in this incarnation of simcity a zone is only one building so no subdivisions are possible in the form of what they are in reality either. But that doesn't much matter when this one is all about your city being a mega city where road design reflects reality more. And parks around skyscrappers tend to have ally ways and parking lots between the parks and roads. And they reflect parking lots and ally ways in the graphics of the buildings. Another reason why I don't see why parks have to touch a road.

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