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Our club almost disappeared because members are fed up when the opponent team turtles under shield as soon as they are in the lead. Unfair and boring that is. I suggest an amusing rule which should make the wars more exciting:
If all the members of the team is under shield when the war finishes, the team loose regardless the score. At least, one of them has to show its nose before the end.
We just finished a very good war with back and forth fighting, at the end at least half my players were missing due to shift changes and other problems which I knew about so thats ok but several of us wanted a final battle, as soon as we turned green were put back in dome. Tell me how much fun that was, cleaning up so we could fight but were unable, they were too afraid we would win. I do not expect a win from 20,000 deficit but at least give us a chance, we enjoyed the fighting until they domed us over and over and over.
- 7 years ago
Honestly, it sounds like you had a great war and your opponents were available to attack. That’s really all you can ask for. This is where “real” strategy comes into play where the difficult planning and coordination to get out of the bubble has to occur. I’ve been there before and it can be frustrating but certainly possible, sounds like losing some of your folks made it difficult but your opponent had no way of knowing and quite frankly didn’t care They were simply doing what they signed up for. Regardless of what the scoreboard said at the end you still won! The great news is you didn’t have to watch paint dry or grass grow... Good luck on your next war and hope you win again, no matter the final score.
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