@d1d323f5be248167 The trouble these days is that there are many players with multiple accounts - in excess of 12, playing in their clans, again with many teams.
If they are all swapping parts for weapons inbetween wars, with virtually unlimited storage then Joe Bloggs is on a hiding to nothing every time.
Personally I've been fighting wars since they began and up until now I have only experienced seeing a city rubbled and removed from the battle once in all that time!
On the other hand I can remember one war where I was hit by over 535 high level mags, (level 18 plus) the rest of my team suffered a similar fate.
It got to the point where none of us had anything left to repair with.
It was at this point I wished there was a button to push, like ok we give up and that the war would end right there and then.
It was so bad because even when we were getting close to lifting a dome, the enemy would hit us with a shieldbuster and put us under again.
It was a horrendous experience and it took us at least 2 months before anyone felt like heading off to war again.
Technically the enemy were not cheating but they had the odds in their favour before a shot was fired.
If their storage was maxed and full of weapons and with 11 feeders each holding materials for them, like I said earlier, we never stood a chance.
I kept checking from the score card in the war map every other day and tracked these players moving from team to team.
They had their discord info in their city description and this is how I know who was who's feeder, it was blatantly obvious.
I lost count of their different teams but at one point they had 6 teams in the top 100, 3 in the top 10 and several others in different arenas.
That is what is killing the game when it comes to wars in my opinion.
In all there were only about 12 actual players, the rest were their feeders.
It's pretty obscene really!