Re: Is the monster feature EA’s biggest rip off to date?
@BlazinsZ I see your point. I also initially thought this was a way for CoM-only players to get the war tasks done, but turns out it isn't, as you explained. I honestly think that as more players left club wars behind, due in no small part to the increased level of cheating by hackers, this is EA's answer to the loss in revenue from honest players not buying war card packs anymore (since, what's the point in spending your hard-earned money to buy packs when you know the hackers just tap keystrokes to get their attack to LvL 15?) I received a "Monster Card Offer 3" shortly after the first monster appeared in my city back in January and I know of others who have also been baited with the tempting cards/keys/war sims monster packs.
Of course, the monster's reception has been anything but warm, considering how ridiculously difficult it was to beat the 60-hit cephalopod in four-six hours when your shot options were things like NiK and Ancient Curse, and even if your shot options didn't blow, you still needed to have the attack leveled somewhere north of 12 in order to get 15,000 pts before defeating the monster to get that gold chest. Once I did the math on the monster's gold chest, that's when I figured out this was really just an alternative cash grab to drive pack micro transactions, and didn't really have anything to do with trying to accommodate players who'd lost interest in war.
Curiously, they're still trying to cajole us into accepting and liking Steve & Friends (as evidenced by the recent "community event" and tweaking the reappearance of the monster to every 2 days rather than "random" time frames that could span as much as a week or more). The monster feature could be fixed, but it would require EA to relinquish more of the one-sided benefit of its existence. For instance, allowing players to pay sim cash to expedite the monster's appearance so that it's available when a CoM task appears. Also, they really just need to decrease the difficulty in attaining that gold chest and defeating the 60-health monster. I know they want us to spend money on upgrading our attacks, so that would be something they are reluctant to do, but in making these changes, I think it would draw more players to actually engaging in this part of the game, rather than ignoring it altogether.