Re: OMEGA TIP
@l-Sheppard-l wrote:
I'll chime in as well...
I have a level 52 city with 10 neighborhoods/blocks (16 residences per block) with all potential expansion areas accounted for. I have an 11th block dedicated to factory and commercial buildings and an erea. I have an average 1.6 M sims living in my city which provide an average 24k daily income. (*I still hold fast to the need for daily Income to stack - for those times when you don't tend to your city on a daily basis... That's my city's money & IT WANTS IT!!)
I appreciate how the OMEGA ecosystem basically relies upon it's own unique buildings & infrastructure to build, grow, and sustain its population. That's nice.
On the other hand, the "cost of living" for these structure is re-dic-ulous. When you buy any other Service structure (i.e.: Fire, Police, Water, Power, etc.) the cost remains the same for each subsequent building needed by the city. For some insane reason, the OMEGA services increase in cost. Why? I might not gripe if the increase was marginal, but it's not. ... Almost 10k NeoSimoleons per new building in some cases. If the increasingly expensive buildings offered additional service functionality, well, that might be understandable, however the services provided remain the same despite the price increase.
I think someone has made a mistake on the development of the new update because there is just no way this is a good idea. What world do they live in where you, let's say, visit the grocery store and the cost of duplicate items increases the more you buy? There's not any operational costs to factor in as there are with previous SimCity games so why this punch in the gut, SimCity BuildIt devs?
Bottom line [for me], the OMEGA update was very exciting and warmly welcomed into my city, however having spent some time and getting to know it more personally, I no longer look forward to replacing my "outdated" Services (Power, Water, Sewage, Waste) nor supporting this highly expensive OMEGA Corp. much further down the road do to excessive costs of business.
Well, I see this as a way the game allows you to spend your accumulated wealth. With your statistics you probably already close to the point where you do not need to spend or produce anymore -- here comes a possibility of the omega-upgrade to consume some of your excesses and actually make you hustle a bit. So it is not about logic or realistic application, just a way for us, fat-old-money-players, get something fresh and new 😉