Re: Simcity buildit a waste [Edit - Admin.].
I agree with you, 100%. Particularly, regarding the slow crawl of land (and storage) expansion and the rewards for Club Wars. I don't mind trawling GTHQ for special items or doing intraclub trading to get what I need, but when they introduced the regional exports that insist on asking for Vu/Land/Storage/Airport items (and it's hard to ignore this CoM task when it can be as much as 2k+ plumbobs and it's nearly impossible to complete without using the exports now, thanks to the increase in the amount of regional simoleons for the task), that's when I'd had enough. Likewise, the rewards in the gold war chests are now so laughably bad that I don't even strive to make the gold chest anymore during wars. If i happen to get there because our club needed the points for a win, then so be it, but when I get things like Not in Kansas or gold coin simoleons in a gold chest in Arenas 4+5..?? C'mon, EA. you're slapping me in the face with that. I know that the rewarded chests are purposely less enticing than what you get buying particular card packs. I get that you want to monetize the game, and that's okay, but the stark differences between what I get putting in days of work in a war and what I get just by pressing a "buy" button are getting to be ridiculously polarized. It would go a long way if your game update devs tweaked that to be a bit more similar.
Also, y'all need to create a platinum chest and put a (temporary) shield-snapping boost in it. THAT would entice me to want to put 48hrs of my time into prepping for and engaging in war to earn 66K+ points, if something like that was on the table for a reward. Heh, who am I kidding? Until they address the still-rampant cheating/hacking going on in the game (looking at you, CoM and Club Wars), the rest of this is just academic.