Forum Discussion

Re: Wars are terribly unbalanced and unfair.

I really hope they do something, wars are fun and good additional activity for the game, they only need to fix certain details so that it is not so easy for some to break the game, according to what I believe, EA is the first interested, I know that they may be making money as they are now, but it suits them to continue fixing these details.

4 Replies

  • Currently up against an opponent with level 15 magnetism already, and multiple cities over level 10 magnetism.  To me the major problem with war is it’s pay to win or hack to win.  I’d rather play a different game than deal with this.  Additionally, it’s 36 hours straight where we’re forced to work to the timing of game and our opponents if we really want to win, which is life debilitating.  With good reason every other game dishes events out in 1 hour sessions or has a save button.

  • NerfProbe's avatar
    NerfProbe
    7 years ago

    With your encouragement I’ve reported the player for review.  Obviously they could have spent 1000’s of dollars to get cards, and while that’s definitely happy for EA accounting it’s game breaking and causes their (also paying) opponents to doubt the integrity of the game enough to quit.

    Very true regarding making any video game low priority, as anyone should.  What I’m suggesting is the devs actually watch what happens in club wars in the top 200 area and higher.  What you’ll see is players who are online 12+ hours without break and must be up all night watching the war map, or attempting to sleep with sound on so they hear events and get some very restless sleep.  This is because of how war works and its 36 hour attack phase.  Instead of blaming the player base for crazy behaviour perhaps EA could design their game better.

  • Bottomless Magnetism.

    Half the opponents my club encounters use Magnetism for 90% of their attacks for the entire duration of war.  Given the opportunity we’re talking 100’s of them.  My secondary club, which intentionally loses wars, will be down in score impossibly badly but these opponents still toss endless Magnetism attacks.  It appears the only reason they use anything other than Magnetism is to discard war items gained from repair.  I’ve now reported three of these clubs this month alone.  Based on EAs feedback and my own follow up searches of these dubious cities it appears EA doesn’t care.  Since submitting player reviews or holding out for an exploit fix is obviously futile I have two options: join them or quit.  Which should it be EA?