Seasonal Currency
Who or whom every is listening, please rid this game of the seasonal currency. You are once again trying to lead the group of players down the wrong path.
Two things:
First: you have replaced meaningful gifts with these seasonal currencies.
Second: the items for sale using these seasonal currencies are just about useless.
The buildings that can be purchased have a large foot print and take up too much space for the benefit of the gain in population.
Golden Tickets ha, have over 15,000 of them in inventory.
You cannot purchase Cheetah tokens, the one that is used the most.
Factory speed up tokens are useless, plan ahead for production and the results will be the same as if you used them.
Vu, Storage and Expansion items, again cannot purchase enough of these to make it worth while.
1) Vu we do not use, because it makes no sense to destroy what we have built up, just to spend a lot of resources to rebuild. The rewards from these disasters are pitiful and do not warrant doing this in the first place. Golden Keys - have enough of those.
2) The amount items needed to increase storage or expanding your city is too high. In the newly released city expansion one would need 45-60 of these to increase on section of land. And to increase my storage to 570 you would need 18+18+18. Again useless.
Out of the 21 different items for purchase the only useful item is a "City Expansion Token" which costs 30,000 of these seasonal currencies. So if you are lucky you can purchase one or two.
All in all this idea of seasonal currency is flawed, does not make sense to spend time on to gain additional amounts of these special currencies. EA has too much going on in this game - spread yourself too thin and you will get nowhere. Too many different ideas all in one game.
Reduce, refine and make this game enjoyable again, is there anyone listening or watching these threads?