Game not the same for all players. This is totally unbalanced.
This game has one rule for some players and another for others. This is totally unfair. Either roll out the update and annoy absolutely everyone or put it back to its original form which will annoy the chunk that have had to put back their cities together through weeks of upgrading and rearranging. Your customer service is currently non existent. I have now been waiting 6 weeks for someone to reply. The last response from someone was they were sorry that I paid money for speed ups and didn’t get it but there was nothing they could do about it!30Views0likes0CommentsEA will you consider making this game enjoyable again
We will start with the new layout of SCBI. The right-hand side of the screen is cluttered with groping ideals of the persistent money grab by EA. Please reduce these annoying icons flashing on and off the screen and reduce this layout by putting all of these into a "fly-out" menu, just as you have done with the construction theme in the lower right. IE roads, commercial stores, factories, services and specializations and housing The icons in the lower left, mayors contest, regional selection, chat, war and city album are simply too big and do not fit a relational size of the other, many icons on our screens. Our screens now have 15 icons and 3 fly-out menus. What a cluttered mess. Please clean this up. If you play this game on a tablet that is 8-12 inches in size these icons and their layout is enormous and taking away from our valuable real estate to display this game. Surely by now, after over 15 years, EA's development team would have found a way to display this game on different devices. Detecting the device on which someone plays and displaying the game layout in relation with the screen size of the detected device is not that difficult. Next, we will bring up the seasonal currencies. This new idea of seasonal currency is nothing more than a distraction to the main idea of EA's advertisement for this game: "Build your dream city". There are now 14 different currencies in this game. What direction do you want us to go with this? We all know that doing something simple and doing it the best you can is better than doing a lot of things half-way. The only items worth purchasing with the new seasonal currencies are the speed up tokens. But then again how many of these tokens does one need? We have enough Epic Project tokens, and factory speed up tokens are rarely needed, if you plan ahead. So, what is the point of these new currencies? Right now, if you access the calendar icon and then the Costa Rica Shop three out of ten properties are available so that we could purchase. There are others but they cost real money or Simcash (which leads to spending more money) and lastly the speed up tokens. We certainly do understand that this would help a new player develop their cities. But for us veteran players these are not needed. Let's talk about the new reminder red dots. As seasoned players do you really think that we need to be reminded of the things that we need to accomplish in order to move our cities forward? Get a clue development team - we already are aware of what is going on in our cities. Food for thought here, just maybe we do not want to perform the action you are trying to remind us of. Have you ever thought about that? Yet we have to deal with a distraction by showing us red dots because you think we have forgotten. Somehow, someway you may think that we are distracted or limited in our ways of thinking, planning and we need the help? We have seen the opposite; the players are smarter than the development team. Next trains: we did develop trains in our regional city: Green Valley. But we wanted to see how we could do without spending any real dollars. After 705 days, we can report to you that we are no further ahead than the first month. The relationship to upgrading a higher-level train is based on what you have done with a lower-level train. And this means that you need to upgrade in a per-determined order to move ahead. The free train cards you receive every day is not based on randomization as the gaming team will tell you. We have kept track of these once-per-day tickets and the higher-level train tickets are running at about 2% of the aggregate amount. That would be 705 x .02 = 15 train tickets for SC Line 2001, in almost two years. In order to upgrade SC Line 2001, you would have first to upgrade another train to level 3 which is based on another train being at level 3 which is based on another train being at level 3. The only way around this is to spend real dollars to move this forward. We hope you are seeing the point of all this. Another bone-head idea is this indexing of mountain and beach specialization. Since we have been playing for over 10 years - we as players from the start never had to deal with this index. If a player had the resources to buy there were no constraints, we just simply bought what we could afford with our gaming resources. Fast forward 8 years and now there are these ropes to follow. We feel sorry for the starting new players that have to deal with this and as seasoned players we did not. Seems a little bit discriminatory towards the new players. We can only guess that EA did this because it was too easy to upgrade mountain and beach properties and they saw this as another avenue to get players to spend money. Everything new that EA has introduced the last several years is based on spending real dollars and making this game harder to play, thus taking out the enjoyment to play. Remember the first SimCity? You purchased that application once and it ran forever without having to spend any more money. And the enjoyment of having played the original game far exceeded the fun of the current version - SCBI. Let us say one thing - we do understand the more success a mayor has the harder the game should be. We do agree with that, but harder and impossible are two different worlds. One can make the impossible come true by spending real money and that is the real sad part of this equation. EA has certainly made this a pay-to-play game. We can only hope that someday EA will realize that getting enjoyment out of playing a game is more important to the players. If the game is frustrating for someone to play - then why play it in the first place. Why do we still play you would ask - we are hoping for change, to get back to the original ideals of once where this game came from. ElwinAmigo141Views5likes7CommentsNeo-simoleons
Hello so I want to free up some spaces in my omega storage (it's full) and i want to sell these items but the amount of neo-simoleons will exceed the limit. If I sold them, would I get the exact amount although it exceeded the limit or I would just get the amount to the limit of the neo bank? Thank you in advance and sorry if my english was bad..Solved51Views0likes2Comments✨Service 2.0 Update - Feedback Thread✨
Hi Mayors! 👋 📢 Calling longtime city planners, brand new Mayors, and all builders in between! We'd love to hear from you about the Service 2.0 update. Tell us all about your experiences with the new update as you explore the changes it brings to your cities and gameplay. Please let us know what stands out to you, what surprises you, and what you'd like to see tweaked. Is there room for improvement with the update? And if so, what would EPIC look like for you and 'Why'? Pop your feedback below! - EA_Lanna _______________________________________________ (Edit to add:) How to Report a bug with Services 2.0, per blog 'Services 2.0 - More updates from EA' ...The most helpful reports include: A clear description of the issue Steps to reproduce it What you expected would happen What actually happened Screenshots or videos The more details you share, the faster we can address issues.Solved15KViews5likes327CommentsSelling more than 5 at once
Hi, With the Christmas ornaments, we could post stacks of 10 of an item in the Trade building. Can this be permanently unlocked for other items as well? Perhaps even up to 25 or something like that? After having to produce like 40 spices or even 1380 industrial items for the big milestone assignments, it'd be nice to be able to get rid of things we don't need a bit faster. It'd also greatly help with coin earning milestones. We can produce like 72 items we don't really need per minute or buy like 100 hamburgers just for an assignment and then we can only sell them 5 at a time. It's getting a bit tiresome having to do this and I don't think it's in players', nor EA's interest to leave this process be so tedious.28Views0likes1CommentAdverts - a neat feature I have seen only once
At the end of the advert, there was a little button to push which said something like I am not interested and true enough I've never seen the advert again. Why can't we get this option, say for apps we already have installed or indeed dumb puzzle games etc. that I am never gonna even think about playing? It would be an absolute godsend if this was implemented. 🤔67Views2likes2CommentsWhen will EA fix the Services Capacity issue?
I’ve read the forums and confirmed my services like Power and Water are configured correctly, connected and have more than enough capacity. Yet many of my buildings are marked as not having power and water, and this has a highly negative impact on game-play. I’ve wasted simoleans and neo-simoleans on upgrades to try and resolve this, how will you refund me given these non-stop offers you post for me to spend actual money on them? Based on the forums this is a game-wide impact and not just a single-under or small-user error. Please let us know EA timing to resolve this defect and provide refunds for our game spend.Solved463Views1like6Comments