Forum Discussion
I am writing to strongly concur with the original poster. As a 10-year veteran (Mayor of 'USS Midway'), I have spent the last three weeks documenting the exact issues mentioned here.
While the update is framed as a strategic evolution, the implementation contains significant technical 'Logic Gaps' that penalize long-term players. Specifically:
- The Population Trap: My 7.2M population city faced a total collapse because the new service math does not account for returning residents. Even with a surplus on the meter, buildings remain abandoned because the logic requires capacity for the potential 100% population, not the current demand.
- The Resource Drain: Due to a total lack of communication regarding 'Gifted 2.0 Buildings' and incorrect technical advice from official support channels, I was forced to spend over 16,500 SimCash and 1.5M Neo-Simoleons just to stabilize a city that was perfectly functional for a decade.
- Communication Breakdown: I have attempted to resolve this through direct support, but have been met with conflicting information—ranging from being told my case was escalated to management, only to have that retracted later as a 'typo.'
The OP is correct: this is not about resisting change. It is about the fact that a single update has rendered 10 years of careful planning and resource management obsolete overnight. Forcing veterans to spend years' worth of saved currency to fix a 'Red Bubble' bug that support claims they 'cannot reproduce' (despite high contact volumes) is the fastest way to erode player trust.
I urge the team to review the account ledgers of affected veterans and provide a manual path for reimbursement and city stabilization. We want to keep building, but the current math makes the game feel like a liability rather than an investment.
Mayor USS Midway
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