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Thanks for the info on park coverage. I did some math on each park and the reflecting pool park appears to be the most population boost to simoleon spent ratio. They are 6k each and grant 20% population boost with an 8x6 coverage. The peaceful park at 8k each with 25% boost and 6x10 coverage appears to be the 2nd best cost ratio with a better coverage area. After that it is all about looks over cost ratio benefits. I'm in the process of organizing my city. I was overzealous up to now (level 14) and demolished a bunch of residents to manage cost to growth. Plus it is much easier to figure out city layout. so far I have the correct road placement setup shown in the picture. What I'm not sure of is how many squares away each crossroad should be to avoid traffic problems. Right now i have all my big buildings far enough away from each other they don't trigger traffic problems but once I have the coverage placement thing worked out I'll need to work out the crossroads placement. My initial thinking is every 9 squares. But it seems like if I have 3 or 4 high rise buildings on the same road segment it triggers traffic problems. So maybe 4x4, 4x5 or 4x6 areas surrounded by roads?
@ravendarkstorm wrote:
What I'm not sure of is how many squares away each crossroad should be to avoid traffic problems. Right now i have all my big buildings far enough away from each other they don't trigger traffic problems but once I have the coverage placement thing worked out I'll need to work out the crossroads placement. My initial thinking is every 9 squares. But it seems like if I have 3 or 4 high rise buildings on the same road segment it triggers traffic problems. So maybe 4x4, 4x5 or 4x6 areas surrounded by roads?
I was thinking the same thing when i read about the post i've been playing about a week and i want to ask how long should one block be before adding crossroads on the seaside of the map the buildings don't really fit all that well when you have a road straight down the middle.
@Raven_Darkstrom: did you already upgrade it to a four lane road? you should at least do that so you can hold more residential zones. I'm planning on using the simoleon cycle to help me get some extra simoleons since i'm still lacking the funds for vu's tower. also while i'm getting more funds i'm going to reoriganize the way my city is now.
- 11 years agoAt this time I have not upgraded roads I have scattered my buildings to avoid that for the time being. I decided to go with 4x12 areas since it is clear we have no choice but to upgrade roads. I may change to 4x14 as that with roads is more uniform. I'm working out plans for the rest of the stuff like education and such that just unlocked or will unlock from level 18 and up.
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