I've been playing SimCity Build-It for several years. Really have enjoyed it. Our team has members in US, UK, Italy, India, & South Africa. I love playing with my team and enjoy learning a little about other cultures. We play together and help each other. Of course we all have real lives too, but it's fun to design our little cities.
War has been fun, until recently. We coordinate our attacks so everyone can play and get treasure chests. Of course we've used bubbling at the end, like last 20 minutes of a game. We've had this used on us too. Suggestion: Love the umbrellas, maybe a less costly umbrella would help encourage play? We just figured out what freeze is for and that's fun too. Suggestion: It may be a bit long...perhaps 6 hours of building and 18 hours of attack or make energy faster. The past 3 games the teams hit in the first 5-6 hours and then remain bubbled. I have several members on the team who haven't even gotten a chance to score. No chance to earn chests. Totally ruins our chances to move up a level which we have been trying to do. It also ruins the game. It isn't fun, we can't coordinate attacks and we just end in frustration. I don't think teams who stay bubbled for hours, and we wait all day wasting our time, deserve to win. What is the point of war? Suggestion: Also it would be nice if cities who don't want to play in war could opt out. If you're going out of town or something. That way they aren't ruining the war part of the game. Another suggestion: We don't understand the group war points we gain each week. Seems like we don't really earn points for tangible things. Last suggestion: I noticed a couple of people suggested having an option to surrender button to get out of a game that has non-playing war cities or to replay groups that would be fun to rematch. Although there are a lot of cheaters who have extra cities. I just saw someone bragging about it. They might create extra groups too.
No war score should be under 70,000 if players are actually playing the game. Perhaps you need to give points not just for winning, but for high scoring teams...tiers of scoring. The game we're currently stuck in our team only has 28000 vs 38000. This isn't right, it isn't strategic. It's like walking away from the chess board.
War just isn't that much fun now that we're getting to the higher arenas. It's becoming tedious.
Anyway, just ideas to improve.
Thanks!