SimCity Milestone Tasks
I’m not really sure why this change was implemented when there are so many other ways to improve the Contest of Mayors during a seasonal adventure. Just when you finish producing 1300 items in the factories, the next challenge is to produce 600 items in the retail stores. Why wouldn’t these be programmed to accomplish during the same option, so it is not quite so frustrating for the players? Why is the Mall so expensive? Why doesn’t it just sell Omega items since it is a “Neo”-mall? Why are all the items so expensive? Why do the Omega service buildings cost so much and continue to increase in price every time a Mayor builds one? Why wouldn’t the developers reward someone pursuing Omega game play instead of penalizing them? These are just a few random questions that my club has been asking for years now!! Is anyone out there? Are you listening? Do you really want to know what your players want in the game, or are you just interested in making it as hard as possible to have some fun with something that it supposed to be a GAME!!!!! Really guys, come on.