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SummitVista3310's avatar
5 years ago
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Suggestion : Improvement of Shield Buster

Shield Buster is originally invented to deal with turtling. But now it's mainly used to score more off of one Jackpot and to block the opponent collecting war items. Before SB was invented, war was m...
  • SummitVista3310's avatar
    SummitVista3310
    5 years ago

    Thank you everyone for all your ideas! I was so excited to see all your comments. The subject jumped all over to hackers/cheaters(of course, its the major problem in the game), CoM, war schedule, use of booster etc, KO system. Though I'm going to stick to the original subject "Improvement of Shield Buster" and summerize everyones opinions.

    Shield Buster is originally invented to deal with turtling. But now, it's mainly used to get more points off of 1 Jackpot. It created the infamous "unlimited mags and SB storm" problem. SB needs to change to fit its original porpose.

    -Limit the use of Shield Buster
    following options came up
    *each player can be busted only once per war
    *each player can bust only once per war

    Those 2 solves the endless mag/SB issue, but it doen't really solve the turtling. The number of the targets will be so limited. 

    *invalid SB when JP is active, or only can bust once in 1 JP
    With this way you can use SB mainly to break the Shield. Disadvantage of this it'll be hard to earn points. Most of clubs use SB to hit as much as off of 1 jackpot. (so the hackers)Though the box points remains the same before and after SB invented, it can't be used as excuses. This doesn't solve endless mag/SB issue, it can be done without jp.

    -Remove SB
    KO feature solves the turtling problem, dont need SB. The problem is there are so many players who already spend lots of cashes to upgrade the attack. This solves the endless mag/SB issue, but it doen't really solve the turtling. Only one city needs to come out to reset the timer and that's the only target you have for the next 4-8 hours, horrible. (edited Aug.31) 

    -Sell the shield instead of SB
    Increments of 4 hours up to 2 per war and set the rule that it can not be used the last 4 hours of the war eliminates the hiding while provides folks with a life a chance to participate. Everyone gets a free 8 hour shield per war, but that’s it. That would introduce the need for real strategy.
    It sounds like it's a long ambrella booster that SB cant break..?

    - Provide the victims 7 war supplies that are automatically repaired
    This way victim won't lose chances to get war supplies, and they are given a chance to fight back. The problem is it means you get tons of free war items by getting busted over and over. War items is something you can get by rebuilding, deliveries or war store, but not given free by hackers. This option has a huge risk to provide a lots of free war items in internal wars between feeder clubs. This idea might work well under the "Limit the use of SB" option.

    -Add 2 buttons to starting war "shield war" "non-shield war"
    This way clubs can choose how you want to play war, no SB and no KO allowed in "shield war", SB is allowed in "non-shield war". The problem is you'll still suffer hacker's attack-SB-attack- SB in "shield war" option.

    -SB is okay how it is
    Get rid of hackers/cheaters. Well they wont vanish in one day, thats why something else has to change.

    Id be appriciated for any additional comments. If there's anything missing, let me know. 

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