[Suggestions] Improvements for the game
Let's use this thread to suggest some improvement that may make the game better.
Here are mine:
Graphics:
- Changing weather : Rain, Snow, Fog, Sun...
- More cars in the roads.
- Citizens in the streets !
- Moving clouds shadows.
- Birds, Fish... Animals !
- More buildings models.
- Possibility to change the terrain we build our city on. Having different styles: Desert, Forest etc. If non coastal the port will be replaced by an airport with a cargo airplane or a train station.
Gameplay:
- Possibility to move the roads. It costs a lot to upgrade them, bulldoze isn't a good solution.
- Possibility of pausing the game in order to move buildings. When I want to change the layout of the city, if I move temporarily a building in a place that isn't covered by services, the happiness of the citizens quickly drops. Pausing the game will allow us to have enough time to change the layout of the city without being preoccupied of the consequences of moving the buildings.
- Ability to zoom out further.
- Ability to plant some trees or add a lake just for fun, without incidences on the happiness of the citizens, just for the beauty of the city.
- Ability to send a friend request when visiting a player's city.
- Possibility to invite a friend to play the game via Facebook.
- Leaderboards with the most populated city, the richest city...
- Ability to giva a grade for the beauty of the cities and have a leaderboard.
- Ability to buy directly from the Trade HQ without visiting the player's city.
- Ability to start a new city from scratch.
- Upgrading factories directly without the need to bulldoze them.
- Same thing for parks and services.
- Taxes don't provide enough money to support the growth of city and the need of the citizens. It costs a lot to build services. Same thing for the trade, it is not sufficient to make enough money. We need to have another source of income or may be you should increase the income from the taxes.
If you have more suggestions, do not hesitate to post in this thread.