Forum Discussion
Here are some things I'd like to see, in no particular order:
1) Parks should be allowed anywhere, not just connected to roads. (Just like the original SimCity.)
2) I'd like to be able to zoom out and see the whole city at one time.
3) I'd like to be able to zoom in closer. Perhaps even to view the city from the perspective of a pedestrian or a motorist.
4) In the Global Trade HQ, I'd like to see what's available ordered by product.
5) There should be an "Are you sure" prompt when buying something using Simbucks. Often, I click on the SimBuck button by mistake, squandering a valuable resource.
>> 3) I'd like to be able to zoom in closer. Perhaps even to view the city from the perspective of a pedestrian or a motorist.
Years ago there was streets of simcity where you could drive around in maps you created in another version of simcity.
Sure would be cool to drive around my city!
>> There should be an "Are you sure" prompt when buying something using Simbucks. Often, I click on the SimBuck button by mistake, squandering a valuable resource.
Totally agree. I've made this mistake so many times.
>> Make production queue in businesses swappable. Move fruits and berries ahead of cream if needed.
Another me too on this idea. Re-order production queues in stores.
>> At the dock: Touching items shown on cargo request shows current inventory of the item. Example: X Company wants to buy seeds. Touch seeds to see how many are requested.
Please show us how many resources we have and how many are requested as in when the hats show x/y or in the store view with x/y.
It's hard to prepare my queues ahead of time thus leading to allot of wasted time making products I'm not going to use.
While I'm at it.
We've recently seem where we can upgrade the stores to faster production times.
I would like to see this on factories or update the Highest factory level to diminish production times.
6,7 or 10 hours to produce a product is ridiculous for playing a game.
The whole concept of hours waiting for a product to be produced makes the game a drag.