Forum Discussion
- I'd love to be able to interrupt the fly-in camera animation when entering a city.
- I'd love to be able to remove items from the Trade Depot & place them back into City Storage.
- I'd love to be able to place an item or 2, even 3, in an "Exchange" dialogue, similar to the Global Market, but one in which I select an item that I NEED and offer an item(s) of equal value in exchange for someone who might be willing to trade goods.
- I'd love to be able to check my Storage inventory while in a neighboring city.
- I'd love to be able to jump from Epic Project Task to Task via an arrowed navigation (like switching between Factories or Commercial buildings and etc.)
- I'd love it if there was an icon next to Daniel's City avatar, or any friends' avatars for that matter, that indicated items for sale in their Trade Depot.
- A countdown included with Epic Buildings description to let us know when we can collect our Token pieces would be nice too. * "1x [Token] Every 1d - 1h25m"
- Anonymous10 years ago
Release windows mobile version 🙂 this is the best suggestion i can make at the moment..
- Anonymous10 years ago
1. Well every bad critisism about the Global Trade HQ were already been said, but if you look at the GTHQ more closely, it's because of the item that was on sale, just imagine a single item for sale and every player in the world wants to buy it! Hence, the one request that reach the EA Server first, gets the item. So I think the GTHQ is fair enough, but then there is always some room for improvements like committing the sale (contacting the EA Server) right there when you tap the item you want to buy and message you if you got it or not and offers you to travel to the selling city to collect the item and gifts if there's one, instead of traveling first and tap again for item to buy it, this way it would make it less frustrating for the players(unless EA wants us to get frustrated).
2. Please have a confirmation when using your SimCash to avoid accidental use of SimCash, as this already involves real Cash Money.
3. I know that every aspect of this game rely on city's population, but this game simulates the real world, hence residential buildings should not always upgrade to a high rise building, make some that upgrades to a multimillion like residences.
- 10 years ago
i like your suggestion #1 ... that would give us 10 mbps-connection folks a chance to buy things!! It takes me/my computer anywhere from 5-10 seconds to "Travel to neighbourhood City", by which time those with fast connections have already bought the items.
- Anonymous9 years ago
@l-Sheppard-l wrote:- I'd love to be able to interrupt the fly-in camera animation when entering a city.
- I'd love to be able to remove items from the Trade Depot & place them back into City Storage.
- I'd love to be able to place an item or 2, even 3, in an "Exchange" dialogue, similar to the Global Market, but one in which I select an item that I NEED and offer an item(s) of equal value in exchange for someone who might be willing to trade goods.
- I'd love to be able to check my Storage inventory while in a neighboring city.
- I'd love to be able to jump from Epic Project Task to Task via an arrowed navigation (like switching between Factories or Commercial buildings and etc.)
- I'd love it if there was an icon next to Daniel's City avatar, or any friends' avatars for that matter, that indicated items for sale in their Trade Depot.
- A countdown included with Epic Buildings description to let us know when we can collect our Token pieces would be nice too. * "1x [Token] Every 1d - 1h25m"
Wow, I second every single one of your great suggestions!