Forum Discussion
ub2shw,
I am really sorry that you got caught up in all of this. So much $'s spent for???? I have not a good word to say about EA. And now with this new update it seems that EA did not listen to us players and now I have discovered their servers "forgot everything" that was saved on the status of ones city let alone the past atrocities.
Here is what I have found so far in "City Achievements":
1) Even though my city has collected over 1,200,000 in taxes, (I surpassed the million $ level back on 4/27/2015) EA now says that in the category of "Master of Simoleans" that I have only collected $7,078.00 out of $1,500,000 in taxes collected. What a bunch of *. Are you really seriously kidding me EA?
2) Spend $500,000 when trading in: "Master Purchaser", EA says I have spent $2,255.00 out of $500,000. I surpassed the $250,000 mark in spending at least, I'm thinking 60 days ago along with the following.
3) Earn $500,000 in "Master Trader", really this is where I make my SImoleans at. I am at what EA says now; $16,735.00. Again I surpassed the $250,000 mark - 6 weeks ago.
My Simoleans account balance is at $1,276,206 and rising fast. Who is the master of Simoleans? EA you have not a clue. I have a master spreadsheet that I keep track of: Population Growth, Building & Roads, Simoleans, Total Assets, Wealth per Citizen, Tax base, Tax base per person, Cargo and Air Shipments, max price per item, what to sell at and what is the most profitable item to make and on and on. Then I have six other spreadsheets that keep track of other necessary items in order to help me grow my city. All without hacking the game. And I am still handcuffed by EA in order to progress my city by their greed to "steal" resources.
Today I encountered a building upgrade that was worth $9,860 in my resources and the rewards were: 152 Sims, $1,780 Simoleans and 97 experience points. Again are you kidding me EA, from a business point of view, who would do this?
Incidentally when my population was at 231,000 Sims my tax base was $14,625 per 24 hours. Now that my SIm population is at 341,234 my tax base is at $16,339 per 24 hours. If you calculate this out: that's .0631 per person vs .0479 per person now. That means I am losing over $6,900.00 in a 24 hour period. Has anyone else seen this? Why is the tax base reversing? Need I go on?
You really should be ashamed EA. No conscience at all EA. Money is not everything.
nw8240bp
@nw8240bp wrote:ub2shw,
I am really sorry that you got caught up in all of this. So much $'s spent for???? I have not a good word to say about EA. And now with this new update it seems that EA did not listen to us players and now I have discovered their servers "forgot everything" that was saved on the status of ones city let alone the past atrocities.
Here is what I have found so far in "City Achievements":
1) Even though my city has collected over 1,200,000 in taxes, (I surpassed the million $ level back on 4/27/2015) EA now says that in the category of "Master of Simoleans" that I have only collected $7,078.00 out of $1,500,000 in taxes collected. What a bunch of *. Are you really seriously kidding me EA?
2) Spend $500,000 when trading in: "Master Purchaser", EA says I have spent $2,255.00 out of $500,000. I surpassed the $250,000 mark in spending at least, I'm thinking 60 days ago along with the following.
3) Earn $500,000 in "Master Trader", really this is where I make my SImoleans at. I am at what EA says now; $16,735.00. Again I surpassed the $250,000 mark - 6 weeks ago.
My Simoleans account balance is at $1,276,206 and rising fast. Who is the master of Simoleans? EA you have not a clue. I have a master spreadsheet that I keep track of: Population Growth, Building & Roads, Simoleans, Total Assets, Wealth per Citizen, Tax base, Tax base per person, Cargo and Air Shipments, max price per item, what to sell at and what is the most profitable item to make and on and on. Then I have six other spreadsheets that keep track of other necessary items in order to help me grow my city. All without hacking the game. And I am still handcuffed by EA in order to progress my city by their greed to "steal" resources.
Today I encountered a building upgrade that was worth $9,860 in my resources and the rewards were: 152 Sims, $1,780 Simoleans and 97 experience points. Again are you kidding me EA, from a business point of view, who would do this?
Incidentally when my population was at 231,000 Sims my tax base was $14,625 per 24 hours. Now that my SIm population is at 341,234 my tax base is at $16,339 per 24 hours. If you calculate this out: that's .0631 per person vs .0479 per person now. That means I am losing over $6,900.00 in a 24 hour period. Has anyone else seen this? Why is the tax base reversing? Need I go on?
You really should be ashamed EA. No conscience at all EA. Money is not everything.
nw8240bp
nw8240bp - Good and valuable info.
As a manufacturing professional, I embraced the factory element within this game and enjoyed managing the delicate balance of item BOM (Bill of Material) and resource demand versus market demand.
Like you I created a spreadsheet to evaluate Trade center (HiLow$$) and average GHQ pricing versus inGame item purchase offers. I then looked deeper into the aggregate 'cost' to make items to try to evaluate just how much an upgrade or new construction project was costing versus the rewards being offered.
When I started comparing building upgrade costs, they didn't seem rational which prompted me to email support and request/demand players have an option to decline upgrades of a specific building since sending them back to planning wasn't very efficient and their solution of moving building around to avoid traffic upgrade costs was a joke.
Its encouraging to see an decline upgrade option included in the latest upgrade (several month later). I'll start a discussion thread in the general discussion on spreadsheet use. Please join in.
I am regretting not tracking my accomplishment statistics a lot closer since it seems its a lot harder to build experience and levels than before. As an early adopter of SCB I've seen many changes and glitches.
We used to buy games for $49.95 and enjoy them. Now they're free and we're taken to the cleaners with InApp purchase which I refuse to include in my real world budget.
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