Anonymous
8 years agoWAR CHEATS! HELP
Hi guys! This situation are really critical now! A lot of clubs are unhappy because of cheats in war. For example our club had previous war. And our enemy was cheats. 1. They made more energy i...
I’m truly surprised that you even try to find excuse that point 3 is not invalid in proving that the city’s mayor is a cheater when it is so obvious that he/she is one.
You can say that they brought war packs to level up only those two disasters. But news flash! The packs will always give random cards, it is impossible for the packs to consistently give cards for only two kinds of disasters. I had brought the packs before, so I know.
So that only left the option of buying the cards from war store. If the said person had never unlocked other disasters through getting war chests, this means his/her account is a pretty new account. So is it possible to buy so many war cards from store over a short span of time?
The answer is no because magnet and monster cards appear randomly in store and you can only get max 20 cards each time the choice is available. To get to level 8 needs 100 cards already, and with the store refreshing every 2 days only, the fastest possible time to get from level 7 to 8 is 10 days. And that is provided the person gets very lucky to have both magnet and monster appearing every single time the store refreshes.
Basically, by logic, it takes donkey years to upgrade to level 15 even if you have the money to spend on the cards. I haven’t seen magnet and monster appearing in my war store for the past 1 month!
Why do you display this persistent denial about the existence of cheaters? I really wonder. You know what is the worst opponent? A cheater who hides in bubbles. And I was happy to see this kind of club and its clones gotten the ban hammer two weeks after I reported them.
I never have said there are no cheaters in the game. All I have said is, that you don't have enough information to clearly proof that someone is a cheater.
Yes, you get random cards when you buy war packs, but you don't have to unlock all disasters. Why someone should spend a lot of golden keys for disasters that give no advantage in war?
And yes, when you buy cards like magnetism in war store, there is a limit of 20. However if you leave your club and join another club in a different arena, the war cards reset to zero and you can buy another 20 cards. There are 5 arenas, so players hopping around in 5 clubs can buy up to 100 of this cards, not in 10 days, only in 10 minutes.
And there are several other technics to get war cards much faster then the average SCBI player, without cheating.
In my opinion only EA has enough information to identify the cheaters. They are identified by a programmed algorithm and not because you have reported them. Do you think EA has lots of employees only for reading thousands of cheating reports every day?
Okay, fair enough.
While making the war store reset that way is not cheating, theoretically speaking, so EA will not deal with them, I do feel this is, technically, cheating. They work around the system and weasel through the loopholes.
No wonder we got requests to join, then they left the club 5 minutes later without talking.
Well, their choices to jump around to level up the best disasters. It feels meaningless to me. I personally find it more fun to stick with a close-knitted team. The real fun is in fighting with a group of fun-loving people who are into teamwork. Even being whacked badly—note that I said badly since fighting mediocre teams that play whack-a-mole is still boring—is fun with great teammates.
Superpraesi,
In January you offered this same rhetoric and we’re called to question by both Fantasix and the German Mayor (who by the way is one of the most knowledgeable individuals in this game) for providing misinformation and proved you wrong...I even offered the following in the thread “EA! Is card hacking legal? If not why don’t you ban hackers” :
“Sometimes it’s better to say nothing and keep folks wondering...while your top 1,000 club experience is most impressive (at least that’s what you said when I last paid attention) let’s assume for a moment that someone else might have a little more experience at a much higher level.”
The German Mayor offered valuable insight that all players need to know and you clouded it by arguing an irrelevant and inaccurate assumption and your response when you were proven incorrect...none, you just used the “strategy”.
Also in January J6NiceL initiated a thread “One of my war opponents suddenly become a pile of rubble. What happened?” The question was answered and it was a cheater removed from the game...clear evidence that cheating exists and EA addressed it in this instance, the proof you say doesn’t exist.
You’ve always provided me a good laugh but maybe it’s time to slow down a little with the unnecessary confusion you are creating...if I didn’t know better it almost sounds like you’re either one of these folks who actually choose to take shortcuts (cheat) or you’re trying to protect someone who does. Maybe your focus needs to be directed toward justifying the “strategy” which you are an expert in.
do you also have something to contribute to the topic or do you just want to discredit my contributions?
My contribution has already been made prior to your entering the thread, but thanks for asking. I don’t need to discredit your contribution because it already has been by folks most likely smarter than I am...my only question is why is the same discredited information being shared as factual 3 months later in a different thread? Why did you not defend your position previously rather than offer it as fact now? Most folks when they learn they are incorrect will step back and evaluate the information and determine what caused them to be mistaken and take appropriate action not to repeat...in this case not so much.
I have made a comment in this thread at post #106 in December. And I defend my position with the post #111.
Please have a look at the timings of the posts. And please read it carefully before you decide who is stating his opinion as fact and who not.
I do not state my opinion as fact, not in this thread and not in the other threads you have talked about. Others does, without knowing all the facts, and they are not open for any arguments. Who are you, that you can judge which contributions are correct and which are wrong?
Once again you try to spin away from the facts and ignore the two threads referenced...why not address that (has nothing to do with this thread except you’re repeating the same thing that you were proven incorrect on in the German Mayor’s post and the fact that your “no proof” was clearly demonstrated in J6NiceL’s post...as for me I’m a simple man that was born at night, just not last night. Man up and own it or prove me wrong...I’m sorry that runs contradictory to the “strategy”.
I'm sorry that you can't see the differences between this thread and the referenced thread. I have shared some new information in post #111. It seems to be understandable by J6NiceL as I can see from his reply in #112.
Nothing has been proven in the referenced thread. There are lots of calculations about war packs in these thread, not taking any purchases in war store into account nor any other technics to get war cards faster.
Also, I doubt that a limit of 3 large war packs per week applies to all players around the world.
I think, and this is not a fact but only my feeling, prizes and limits on in-game purchases are determined by rules and laws in different countries around the world. A Russian or Korean or Saudi Arabian player does not have to have the same conditions as a German or American player.
I' m very, very tired of all your "strategy"s in every reply I get from you, that's laughable.
Me too, and perhaps EA will one day address the issue...good to know you’re tired of the “strategy” - most everyone else is as well. Since you won’t address the thread I thought I would bring it to you so you can educate me since I’m unable to understand...wouldn’t be the first time
(the conversation starts at the bottom)
January
@Superpraesi Then I guess you don't spend money on that game and you don't know what's possible.
People who had purchased war packs until mm10, had mm11 in October, when Lvl 15 has been released. Until end of October it was not possible to buy any card in the war store, if it's on level 10.
3 big packs each week (only on Friday!) = 45 cards each week.
Now you can count how many weels one need to upgrade from lvl 11 to lvl 15. (1600 cards).
I think you didn't calculate how much cards need to be advance the movie monster to level 15 which your judgement is totally based on your wild guess.
you need to have at least 2155 war cards of movie monster to advance the movie monster from level 1 to level 15.
even you buy the largest war card package, u can only receive 15 movie monster each time (for legendary card). (assume that war package sale is biweekly and you can buy three every time)
on the other hand, if u are hard core enough, u can have 2 wars per week
it is presumed that u can earn 10 movie monster per week (which is not likely from my experience, i'm at war rank 35 now at Arena 5 club)
Then, we can earn total 10 + (15x3)/2 = 32.5 cards per week
you still need 66 weeks to achieve this goal. (assuming that u have 5656 keys for upgrading)
Under this extreme situation, you still need more than a year to achieve that.
With the war store supply, you might shorten the time a little bit. but those 5 cards sale in war shop won't help too much to compare with.
To conclude, if you are really lucky enough and buy every war package, you still need a year to make this.
in this sense, why not having movie monster level 15 is cheating?
Superpraesi,
Sometimes it’s better to say nothing and keep folks wondering...while your top 1,000 club experience is most impressive (at least that’s what you said when I last paid attention) let’s assume for a moment that someone else might have a little more experience at a much higher level. Based on the knowledge, insight, and wisdom German Mayor brings to the table I have great confidence he is correct...to clarify a little differently, if you purchased all offers provided since the beginning of the war games the maximum available level is 13...unless a short cut has been taken. Simply stated (giving GM the respect he deserves) 13 is the maximum...somethings are what they are regardless of an opinion or what you may want it to be. Makes me wonder out loud why you’re trying so hard to discredit the information...
With spending enough money for simcash everyone can buy movie monster cards in the war store. And if someone has reached a level of, let's say 5, it's easy for him to get golden chests in every war he played. I think with a lot of money it's easy to reach lvl 15 cards. Sorry, but having a lvl 15 movie monster card is not a proof of cheating for me.
@Superpraesi it means, that even if someone buys 3 large packs each week, it's not possible to have enough cards for movie monster 15. it's just a fact.
Does it mean you can`t buy any more Movie monster cards in the war store when you have reached lvl 13? I don't think so. I wouldn't buy any disaster card packs with random cards but I would buy Magnetism and movie monster cards in the war store when offered.
LMAO !! oh you guys need to stop. it's just a game! omg.
this speculation and presumptions can go on forever. i stopped reading after first few posts. lol.
now i can see a cheater a mile away when he buys 30 machine parts to fulfill task for COM because it takes 7 hours to craft them and he comes up with them in 10 minutes because he wants #1 spot. lol.
i am a mere level 48 and i know the good & fair players. i like pinnacle valley as a good player in COM. then one time i saw Gondar come up fair & square and beat us all for #1 spot. lol.
i like good competition. i even got #3 spot early in game because i had the right tasks. i lost because the game server knocked me out the final hour too. lol.
now i can also see the cheaters who have three and four computers, tablets & cellphones buying out all supplies to win the keys & tokens in top spots too. it's too bad EA doesn't crack down on them because it can take the fun out of game if you let it.
EA is not going to scan for cheaters and never will. they don't get paid enough and most of customer support is overseas now. lol. they don't even know how game is played.
stop fighting/arguing and enjoy the game. lol.
Hi latte7girl,
Thanks for the kind words and the recognition that I’m a competitor...and you’re right it’s only a game. Like you I can identify a cheater very quickly as we both have seen quite a few, but when in depth investigative facts are presented with solid knowledge and unique exposure it’s time to listen and learn.but this mayor wants to challenge the facts with opinion and cloud the truth...he was clearly proven incorrect by 2 highly knowledgeable and experienced mayors and yet comes back in a different thread offering the same rhetoric...and sadly some folks believe it. I'm simply trying to understand what part of the explanation given by the German Mayor and Fantastix was incorrect...sadly all I get is you don’t understand, which is correct I don’t.
latte7girl, as always it’s great to see you.
I have some thoughts to add onto actually. Finally got the time to sit down and type them out. At first, I was shocked to know the extent players will go to level up their disasters. But on the retrospective, I think certain players are still without a doubt cheaters based on the type of disasters they had unlocked, which reveals a lot more about them than they know.
For one, almost all the cities that have only magnetism and Movie Monster unlocked till level 15 are incredibly shabby, with few pathetic buildings and low happiness. It is like the city is just created solely for war, to be exact, it’s a feeder city to make up the numbers needed to go into war. The laziness in the creation of the city is apparent, so I doubt the player will be that hardworking to hop around to refresh the war store.
And if he has lots of money to burn on wars, it’s strange that he didn’t bother to throw a bit more into building his city. The only reason not to do so: it’s just a feeder city. And what are the chances someone will use almost a thousand to level up the disasters of a feeder city? Very low, I think.
More often than not, these kind of cities will all strangely be on same team. What are the chances of five or more people, who have the exact same style of having dumps as their cities but have high level magnetisms and movie monsters, being in the same club? Too much of a coincidence, no? They are operated by one or two people, and they will need to spend thousands of dollars to upgrade the disasters of all the feeder cities. The probability of them hacking to level up is higher than paying thousands for a game that they do not care about (based on the fact they hardly bother to take care of their cities).
And oh yes, you are famous for your claims that shielding up is form of strategy. So I don’t see what’s the problem with us bringing this up.
And I found this cheater whose profile has a dead giveaway that she is a cheater. She had unlocked 5 regions with less than 10mil population. This clue cannot be refuted. Though sad to say, she is still out at large. It has been two months since I reported her. What’s up, EA?
Thank you for sharing your thoughts.
I see some things different, but you seems to be person who is interested in a good discussion. I'll try to explain my point of view. Please keep in mind, English is not my mother language.
I have build up my city in the last 4 years. I have a fully upgraded capital city on level 96 with a population of 6.1 million. I have spend less than 10$ real cash in these 4 years. I have over 21 Million Simoleons by now. I have unlocked 4 regions only for getting the extra 20 storage room in each region. I have no intension to build up the regions any further. With this data it is nearly impossible to play CoM successfully, so I'm focused on playing the club wars.
Assuming I decide to start over with a new city (I have no intention to do it by now) I would not do the same mistakes again, I have done in my first city. Leveling up my new city too fast would be such a mistake. I would be focused in upgrading the city storage of my new city and nothing else. I would use my big city to bring up my new city very fast, with items, transfering simoleons and so on... In other words, not the new city would be the feeder city, but the big city would. When I reach a stage (easier with the help of my big city) where I have a small city with a big city storage, I would level up only as far, that I can do the CoM and the club wars.
Everything is easier with a smaller low level city, especially with the CoM. I have a teammate in my club who did it this way and now he is only playing with his new city, very successful in CoM and in war.
And now, assuming I'm getting insane and decide to spend a lot of money for such useless things like war cards, what do you think, wich city I would choose? Always the new one.
As I stated before I have unlocked 4 regions. By now I have only a population of 600 000 in my regions. First, I have build up my regions to a population of these 600 000, then I moved some special buildings from my capital city to my regions. That has given me a big population boost. After I have reached the limit needed for the 4th region I have unlocked it. Then I have moved my special building back to my capital city. Am I a cheater, now?
You were shocked to know the extent players will go to level up their disasters. You would be even more shocked if you would get the knowledge what players also do to get advantage in war and in CoM, without using any hacker tools and having the risk of getting banned. That's just the tip of the iceberg. The "strategy" is not the problem of this game.
I get it that there’s a possibility that the examples highlighted may not cheaters, but the chances of them being cheaters are higher since the methods you had mentioned still require certain amount of efforts. And I doubt that the countless of players with dubious stats are all employing the methods you had mentioned.
I hope EA will not assume that it is possible to achieve those stats, thus deciding not to probe carefully through the data of the reported mayors. This will cause club wars to become wild wild west where cheaters, who are getting away with it, will be as abundant as the sand on the beach.
I had personally encountered cheater banned by EA. One became a pile of rubble halfway through war, and EA had confirmed that that person is a cheater in their reply to me. See picture below.
Another encounter: this team, made up of 3 low level cities with high level disasters and other cities with terrible stats in everything, has a couple of clone clubs where all have those three special members in them. After I reported them, the clubs vanished into thin air.
Recently, I fought a team from China, which is basically a two-men show. Two has very high level of magnetism and Movie Monster while the rest are inactive cities with zero population or less than 1k pop. I don’t like how they play the game, plus the fact that their stats are way too suspicious, so I wrote on my city description that I would report them to EA. Guess what, those two only active guys disappeared from the club after that. They are not in their clone clubs either. My guess is they abandoned the club out of fear. Guilty conscience, maybe? By the way, we won that fight, but it was painful to fight them.
I had reported quite a number of clubs, but since no action had been done on them, meaning EA did not find them guilty, I should not mention them here.
My impression is, that the amount of real cheater (that cheater who uses some hacker tool to mod the game) become less and less, because EA is doing something against them, while same time the amount of players increases, who are organized in a big network of clubs to generate war cash, items and higher level disaster.
When we are playing a war and the opponent team is hitting us with tons of magnetism attacks and using lots of costly booster, I can see the following again and again:
As soon as the war is over all opponent player, except the president, leave the club and join other clubs with lower rank. Now they can play as many wars as necessary to replenish their arsenal of war items and war cash. After some days (maybe weeks) you can see the main club is refilled with players, partly with same players that have played against us and partly with other players. That way they are optimal prepared for the next war with their main club.
It even goes so far, that two new clubs were created, which are filled with players from the network, and then each start a war at the same time to play against each other. Only to generate lots of points to upgrade their disasters and to change items into magnetism and movie monster items. And all without any risk of getting banned.
Superpraesi, there's no need of any hacker tool to cheat. But to use some kind of procedures clearly means cheating, 'cause you're exploiting a bug of the game. And while improving cards changing arena can be considered legit (at least if you get simcash in a legit way), to duplicate items is absolutely exploiting a bug. So it means cheating, as is forbidden by EULA.
Joining lower clubs is surely a way to get some extra cards and/or war items, but don't get dazzled by it: in lower arenas, if you don't match another club with same target (getting items & cards), almost no one will attack you. So you'll be only wasting war items you collected. Of course you'll get simcash and war-simoleons. Even if you match another right club, you'll be attacked and will collect war items, but some of that items will have to be used to attack and collect chests. And even if in lower arenas chests are easier to get, you'll have to attack several times to get golden ones. And chest's prize are random: could be simoleons, could be a power-up, could be cards. And there's 22 kinds of cards. That means the prospect to get magnet or MM cards is not so high.
I know a lot of clubs using this strategy to improve, and somehow it works, you'll surely collect simcash, war-simoleons, items and cards easely than fighting with your main club in a meaningful war. But neither this strategy can explain how easely you find out players with magnet & MM lvl 15 using its for 40 to 50 times/war, as neither this strategy justifies a growth so fast. That's what the complain is about.
I absolutely agree, that duplication of items is cheating too. But afaik the hole, that you can duplicate items this easy way, has been closed some time ago. But my information could be also outdated or wrong.
But regardless of whether that's right or wrong, I wanted to talk about the number of real cheaters. Your phrase "cheating, as is forbidden by EULA" seems to be much better.
The clubs, that have joined together to a network, are often playing in the same arena. They are not starting over in arena one, where of course not enough action take place.
The strategy I have mentioned in my last post should not be an explanation of the high level cards, but should be a reply to j6niceL's experience with the Chinese team.
A fast growth of the city is not wanted by an advanced player, it is counter productive. Or what do you mean with "... as neither this strategy justifies a growth so fast." ?
I wonder where you can see the countless players with movie monster lvl 15. Our club is playing 2 wars a week on a war rank between 200 and 800 and I have seen only one city with MM lvl 15 and this was several months ago. And when I search for some clubs from the Top 20, the max MM level I can see is lvl 10. Some have magnetism lvl 15, but this is exactly what I would expect in the Top 20. Some players have bought disaster cards like crazy. That could be exactly these players. And also in the Top 20 I can see some clubs that have only one member left.