Forum Discussion
Hey look @PinnacleValley , i have always understood your position, i also agree in some terms, i hate the feeling about wait 1d and hours just because the enemy decide to not to participate, losing or winning. I like big wars with emotion and fun, i also see a lot bios in the game, i mean reading the city description of each player, and i can see how players asks for being hit or ask to not stay bubble, " you let us claim chests, we'll let you claim chests too" and others quotes like that, so i can see it's not only a complaint here in the forum, it's in the whole game, but the problem i can see, is that the medicine can be worst, because i said several times, i dislike some solutions posted here, and i have the feeling that the intention of the developers was this, make a game who the one can get the lead first and hide can win the war, after all, this block the possibility of every players to get chests and improve their disasters... I'm looking how bad the rewarding system is, i can see that EA just agree in make this eternal just to force "some" players to spend money ( i say some cuz i'm not a paying player lol). I know that we probably don't like that, but well i'm still enjoying the wars at some point, i'm sure you respect that and also i respect if you are just exhausted, but well, I don't think that EA want to adress this issue, so we have 2 options, learn to play this strategy and try to avoid losing cuz that or just fight with EA, i don't want to be mean with anybody i just think that is the sceneario, i just wanted to give this player some advices so he can know how to play very well, if he don't like how this works, well he's free to choose another game or ignore the war faction, but i just giving some tips that i learned playing wars...
I remember some days ago when we was winning and i was just done, i mean i didn't want to spend more activations, resources and more, my club was bubbled... Being curious i saw some bios of the enemy and found they wrote "another boring war where you all decide to stay bubbled" , i felt bad and i just go out trying to get my next chest and giving they more good feeling, but never was my intention being like a "*" who likes win like this, but if i want to hit and relax and close my game almost for 24 hrs is my decision, right? Or i have the obligation there? Cuz i play this game and i forced to play even when my life is busy but i have to be there so i'm not the bubble guy in this game... Man i just think some people is mad just because they want to be, is just a game and every enemy who don't rebuild or repair in like 24 hrs probably had an issue or just living a life, so people are overacting, and the ones taking this too seriously are the ones who makes me bore the game tbh !
It's probably been said elsewhere in complaints, suggestions, questions, etc .. but the real issue is the profit motive (EA) and the huge disparity in the reward system for wars.
While everybody would rather win than lose, EA magnifies that by such a pitiful reward for losing compared to the bounty from a win. Lose a war after consuming up to 15 boosters and you get 250 war sims. Can't buy a booster with that. So the incentive is really high to consume as few boosters as possible to secure the lead and get under the bubble for 34 hours and 55 mins.
The disparity in the reward system is also responsible for the cheating, club hopping to regen resources, etc. In arena 5, if you could win 5k war sims for the win and 2500 for the loss it might be an incentive for more people to continue to play. I doubt that would impact EA revenue stream that much and might make for a slightly happier player base. Of course there are those who can never be satisfied, lol.
The shift in more garbage being awarded in reward chests is the same thing. People suggest "open wars" to gain more reward chests. I don't bother with that because you spend more for 48k points than you get in rewards. Again, limiting rewards leads to bigger revenue stream.
From my experience there seems to be about 400 clubs that actively war. When you reach that club rank its a 50/50 chance your next war will be "competitive". Below that you meet a club with 15 to 25 members that have 3 active participants the rest don't even make 1 repair.
Revenue stream from those players is obviously sufficient for EA to be apparently unresponsive to player complaints and relative dis-satisfaction on certain segments of the game. They focus on new "features" designed to cause the vast majority of players to spend a couple of bucks to check em out. They even make code changes to manipulate existing segments. Lack of availability of certain war items is a good example. Lots of some items appear for delivery while in a supposed random system other items are rare.
That's just my 2 cents.
About SimCity BuildIt
Recent Discussions
- 3 hours ago
- 5 hours ago
Shop speed-up tokens
Solved13 hours ago- 17 hours ago