Abandoned Buildings
- 7 years ago
@alwe15 wrote:Hi,
Recently, I've found that Commercial buildings have become abandoned because they lack shoppers or employees. However, reviewing my population data, I have thousands unemployed and shoppers unsatisfied...what gives?
The same happened to a couple of Industrial buildings that complained of having nowhere to send their freight, despite being massively understocked.
Could be traffic - all your unemployed and unsatisfied shoppers can't get to the commercial in time to fill the need. Or it could be balancing the wealth classes needed; all industrial and commercial buildings need a minimum certain number to open. Try putting your commercial in with your residential - the best overall ratio is 3:1 RC. I find it works best to lay a road with C in the center and R on both ends. Keeps the wealth class and density the same for the shoppers and workers, and they can walk to work and shopping thereby freeing your roads.
Once your C is working, the Industrial will again have a place to send freight. When C is closed, I has nowhere to ship the freight. Also - if you have trade depots, make sure you go into edit mode and delete the default freight warehouse immediately. It's a resource sink - nothing ever gets delivered from there and the game will send all I freight to fill it first, thereby stealing it from the C that needs it. Evil warehouse 🙂
A quick fix that I sometimes do, if you can't figure out what the problem is, is to bulldoze the complaining C buildings and plop R there instead (can sometimes help to balance the need). Also, MaxisGuillaume's Extended Worker Data mod can show you whether you have the right wealth classes, and if there are Sims stuck in residences. Watch a complaining household for a couple of cycles - if the number of Sims doesn't change, bulldoze the house and let it rebuild to reset it. Happens a lot.