Forum Discussion
The game is meant to be a REGIONAL game not just one city. A city can only handle one specialization or large item. University, Oil Well, Mining (coal and oar can be together) Omega Co., The Academy. Pick one for your city and do that, then, when that city maxes density city wide, claim a new city that is connected to that one and do a differnt specialization there. Pretty soon all sims have access to all of the special, high worker demand places.
The one exception is with the Academy having researched all Mega Tower Levels, and a fully upgraded City Hall. Then you can max at 8 Mega Towers, splash a bit of residential in the spare holes and, run Omega, Academy and, University together.
- ApprovedAnonymous9 years ago
Yes I know. But still I feel it should be there.
I've Played Simcity Buildit (for mobile) and in that game you can unlock new terain at the edges of the map. It would be nice if EA added such a functionality to Simcity.
So you CAN build on that one plateau and you CAN access the shores that are now just a bit beyond the edge of the map or add some Highway access points, not just one that keeps clogging up.
There are some mods that do all this, but they don't work propperly.
- 9 years ago
I made an attempt to figure out why the People at EA won't create larger maps for this game, and it's because of the special game mechanics that go into drawing Sims, including cars, and flashy signs etc. plus the buildings. This process takes a very larger amount of technical rendering on the gpu and speed of both the processor and drive. Memory could become very larger if you have such high detail into each and every building that is plopped on the map. Plus when looked at from another city, plus if moving between cities. My suggestion was to the chat guys is to build a larger map then implement a cheap rendering system that would not only fix the redraws. like they do with the Sims now in this game. It's not as taxing to see the Sims run around on the paths. I wish they would have did this for the vehicles. I mean, what's the point of all the extras? It's nice to see the level of detail in a game but why do it if it takes away from the general level of gaming experiences and enjoyability and playability when it comes to quantity. I'd prefer it to be a lesser of a model in simulation of the extras that are moving on the map. I would say start there if they look to reduce memory load and expand the maps.
- ApprovedAnonymous9 years ago
People with high end computers would manage to run de larger maps with ease, it's only the low end machines that won't be able to load. Who cares about the low end machines. It's their fault for not buyng a proper gaming pc