Forum Discussion
24 Replies
- Anonymous13 years ago
I had a meltdown at Year 3... I decided to let my game run and now i'm at year 31 and its only slightly decreased... The outerbands are starting to fade... The inner bands haven't moved...
I read somewhere within the past couple weeks that it takes about 20 years for radiation to begin dissipating.
- Anonymous13 years ago
Worst case I've heard is 32 years per level, so 96 years to go away. Basically if you get hit by a meteor, part of your city is unusable forever.
- Anonymous13 years ago
96 years???
I better leave my city, then.
- Anonymous13 years ago
So radiation stays for an insainly long period of time with no way to clean it up but resources like water are gone in a few months?
- Anonymous13 years ago
Yes, sir.
But if you are having problems with water, just treat the sewage water and reuse it.
- Anonymous13 years ago
I know trees tend to absorb pollution (and they die, and you put new ones up, etc.), but I don't know about radiation. Probably worth a try.
- Anonymous13 years ago
@scotydoesknow wrote:Worst case I've heard is 32 years per level, so 96 years to go away. Basically if you get hit by a meteor, part of your city is unusable forever.
Good thing our given sizes are so large! Wouldn't it really suck if we had really small city tiles?
- Anonymous13 years ago
had same prob not w/ a meltdown but with a meteor (or maybe ufo?) ... never seems to go away. I finally just said screw it and built a park over it. (fortunately it was a small area).
- Anonymous13 years ago
I'd like to complain and wish I was able to put in my screen shot. there is NO reason to have "unsafe" workers in your plant when there is not one uneducated person in my city. My univeristy is full and I have a Science and engineering school for a good 5 years.
they really screwed the pooch with this "sim" person alogorithm. Same thing happens with commerical buildings... you have a 3 to 1 ratio of residential to commerical and people just walk to the closest one and walk out.... on to the next... the third in the line miss out...
poor poor programming
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