My thanks to cagestooge for his fairness. XP duly delivered, pal.
As a background to my comments about interrogating the staff, I did make it clear (so I thought) that you might actually have to click on individuals and examine their 'follow' screen (to see what reasons they gave for leaving work), and perhaps even follow them to the type of home they went to (because the land-value of this home will indicate what $-rank they are).
My rationale for this exploration was because someone else had commented that he'd seen staff going into buildings, and immediately turning round and going back to a home, with the explanation about leaving work early after picking up their paycheck, skipping work and suchlike. We deduced that it may be to do with the wrong wealth-level or education-level staff taking jobs at the plant when no other staff was available. Sure, it was an early-day hypothesis, made very soon after game-release - and it may still prove to be relevant - but who knows for sure? Certainly for some folks, the issue of staffing (mainly overall numbers, but in some cases, proximity of a building to a nearby population centre of the right wealth-level) HAS proven to be a critical factor in getting their building(s) working. Not everyone, for sure - but for some folks yes. Some folks didn't even consider that they NEEDED staff, or know how to check that the buildings were staffed at all (Population overlay). I've had one or two 'thankyous' precisely on that score, so it wasn't a completely wasted trip.
And to be totally fair, 30+ pages of people yelling "heyitdontworkmaxisfixityoulamers" doesn't exactly constitute 'evidence'. It constitutes noise. Evidence comes from examining the factors - sometimes even quite seemingly unrelated or non-obvious factors - in a Sherlock Holmsian kinda way, until you've eliminated all chance of PEBCAKery from the equation. It seems a lot of people are resistant to doing that, because it involves work, or thinking, or for reasons I can only guess at. I can imagine those same people trying to operate heavy machinery or pilot an airliner in the real world - and I have to laugh. I'm not addressing anyone on this thread with that comment (but if you're reading this and the cap fits, well hey!)...
I would however make the same comment here as I have on another thread. If you have a 'broken' trade-depot or port, why not get someone else to have a look at it as a spectator and see if they can help you PROVE that it's a bug. Many eyes are better than one, and all that. Tell people these three bits of info and we MIGHT be able to find your city and look at your problem first hand.
- The SERVER your city is on
- The REGION name on that server where your city is
- Your CITY name.
Given those three bits of info, there is a chance that some of these cities can be found and checked, to see whether there are overlooked outside influences or whether, hey, yeah buddy, you're absolutely right, this is a grade-A, starin'-us-in-the-face, hot-darn BUG, chap.
But my last call for this kind of info met with equally scant attention-to-detail (on another thread) - so far, not one person has managed to provide ALL THREE bits of info, making it virtually impossible to even find their cities, let alone check them. And if people can't even follow such simple instructions, it again makes you wonder whether the bugs are ALL down to the game, or its handling by its players.
As cagestooge said - don't shoot down the people trying to help you - instead help them to help you. It's clear that Maxis/EA aren't listening to this forum in the slightest (maybe all the feedback they're listening to is coming in via Facebook, or Twitter, or at their local t*tty-bar, perhaps). So in the meantime, we have to help ourselves if we can. Step one, is provide data - and there's usually too much to fit into a single forum-post, or you'll miss stuff out, so the easiest thing to do is to share your city's info in the hope that others can find and examine it. That alone is not easy, thanks to Maxis's lack of search-facility on the servers, and there being so many servers now. But that's all we can do. One more time:
SERVER - REGION - CITY. Anything less than all three is a waste of everyone's time.
Good luck out there. It's madness on the streets of SimCity right now. 😉