flick recognition
the flick-it recognition between the (Nollie) 360 (Inward) Hardflips and (Nollie) (Inward) Hardflips is GROSSLY inconsistent. I had to turn on the flick-it visualizer just to make sure I wasn't crazy, I wasn't.
I even tried exaggerating the flick-it motion: I tilted the joystick completely East (sometimes I made sure to tilt it slightly Southeast) > up just before hitting North, then straight down... HOW TF IS THAT HARDFLIP??? and just to fk with me, sometimes it came out as a 360 Flip.
When I turned on the Flick-it visualizer, I saw the dragged path of my joystick hug the registered hardflip. Not a single point of my dragged path was covered by the registered nollie hardflip when attempting a nollie 360 hardflip.
Whatever code/program you have is not doing a good job recognizing that trick.
Same issue with the Nolllie Varial Flips coming out as 360 Shove its, Kickflips, and the god dm 360 flips.