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Change/ Purchase options for San Van Bucks
I think there could also be a ¢.99 option for like 150 San Van Bucks or something along those lines. I’ve noticed the amount of San Van Bucks you get when purchasing them is an even number, and you always end up with extra leftover that you can’t spend. For example, most of time boards cost around 150-200 and the nice clothing cost around 300 or even up to 700. If you get any of these, you’ll always end up with extra San Van Bucks you can’t spend and yes, you could buy more but with the current purchasing options the cycle will just repeat itself. If the ¢.99 option was added, you can purchase it to add to the leftover San Van Bucks you’ll have in order to get more items. This could also be helpful to those with little to spend but is interesting in some of the items.8Views0likes0CommentsDay/Night Modes
Would love to see a night time mode in game. Maybe have civilians be aggressive like in Skate 3, or have unique areas that only open at night. Or maybe be like Thrasher Skate and Destroy back on PS1, get chased out of areas by security. Add some graffiti tagging? Maybe open parking garages below buildings.ManicGuitar874 hours agoSeasoned Newcomer16Views1like1CommentIdea addition to the new Skate game
I think it would be a unique idea for EA to add areas with high security. For example, there are certain areas that are considered “high bust areas” and in those areas you are given limited attempts to try a trick or line. If you get the trick or line within the allotted time and/or number of attempts, then you get rewarded (this can be tixs or rip chips, etc). If you don’t get the trick or line within the allotted time and/or number of attempts, then security is called and you have to run from them (they could possibly be on segways to even the playing field and add challenge). If they “catch” you then you get a “busted” screen and you’re giving a time limit that you’re “banned” from the area. I think this will give the game a little extra street feel and adds to the fun!7Views0likes0CommentsManual Power slides look BAD, if you focus on the body...
I use manual power slides a lot cause they look cool, but really they only look cool when looking at the board the animation just doesn't work for them. Here i go from a blunt slide to a many power slide, this is a fine pose (images are dark cause game does not know what to do with HDR) But after sliding for a bit it reverts to the default manual animation, as if going forward. I also want to report manual powerslides can be weird to trick out of. I've done a lot of cool stuff with them but what works and what doesn't feels random. Attached two videos demoing the clip above and the way manual powerlsides look normally. I also added some clips of things manual powerslides can do, to hopefully show a lot of cool things can be done but more so if the animation was better! Additionally it would be cool if there was a setting to adjust wheel softness for easier sliding.8Views0likes0CommentsView map glitch
Ok so I just started playing I'm at the point where it tells me to press to view the map but when I do it glitches to a repeated I will also keep it up the pace when the challenges tours and other helpful things to keep finding your way around and it keeps repeating that won't let me move or view my map it's just stuck49Views0likes3CommentsCosmetic Visual Polish
White Slip-Ons Issue: The color appears closer to an "off-white" or "cream" tone when compared against true white assets such as socks. White Mid Tops Issue: The color appears closer to an "off-white" or "cream" tone when compared against true white assets such as socks. White Bucket Hat Issue: The color appears closer to an "off-white" or "cream" tone when compared against true white assets such as t-shirts. Gonz 6Panel Solid Cap Issue: The texture uses DXT5 compression resulting in visible artifacts and color blotching. Black Slip-ons Issue: The texture uses DXT5 compression resulting in visible artifacts and color blotching. Black Grip Color Issue: The griptape issue is subtle, but it contains saturated values that become noticeable after compression and mipmapping. Reindeer Interior Issue: This grip color has no normal map. The specular map also seems to mimic the bottom of the board. Back105Views2likes0CommentsIce Skating Roll-stice challenge
This isnt a major deal cause it’s still doable but the starting position for the named challenge is really dumb! If all the things they want us to do are at the bottom of the hedgemont community park why are we being spawn at the top of it? Just a waste of the couple seconds it takes to get from the top to the bottom when we should automatically just start down there considering everything you need to do is down there!!!HeTooGeeked12 hours agoRising Traveler5Views0likes0CommentsMagnetic Everything
Why, during the mission Stokin’ Grouches, is my character being drawn to drop in/Acid drop on the back of the trash cans UNDER the rail I’m trying to grind? Let me completely turn off wall rides if you’re going to force me into everything I’m near when I Ollie. folks think the nose slide out is the hard part.RushInTime1714 hours agoSeasoned Newcomer9Views1like0CommentsKeep getting the same gift in the box
I keep getting the same rail in my gift boxes. I’ve gotten it over 6 times.MadMike3231515 hours agoRising Newcomer58Views1like4CommentsPlease add more challenges to map and rip chips
Right now it feels like there aren’t enough consistent ways to earn Rip Chips. Adding more structured challenges and missions would give players more reasons to skate and progress without feeling grindy. Some ideas that could help: Daily and weekly challenges that are easy and reward Rip Chips Spot-based missions (complete lines, trick requirements, score goals) every 12 hours NPC or skater requests around the city Filming or replay-based challenges Progression paths (street, transition, flatground, etc.) with Rip Chip rewards More missions tied directly to Rip Chips would keep players engaged and encourage exploring the map instead of repeating the same activities. Thanks for listening — loving the game so far and excited to see how it grows.user_teenx17 hours agoNewcomer3Views0likes0CommentsRipped Jeans
Ripped Jeans (Suggestion: Grey Ripped Jeans) Issue: Ripped Knees Blue Jeans Fix: Blue Ripped Jeans Note: I know there's a few more variants to this model, but I don't own them. If anyone comes across any similar issues feel free to list them and I'll update the post. Back16Views1like0CommentsCosmetic Suggestion: Liberty Spikes Hair
TL;DR: Another cosmetic concept that I think would fit perfectly into Skate. It's an old model I created, but re-imagined within the game's art style. Boring Stuff: I wanted to start the year off with one of my favorite assets that I've created over the years, but re-imagined in Skate. This hairstyle was originally modelled in 2022 for different video game. It wasn't meant to be shared because it was more of a personal project, but I thought it would fit perfectly into Skate. The mesh was modelled in Blender and textured using Substance Painter & Photoshop. Most hair I create utilizes an authentic hair base, but because this item was intended to stay private it was done fairly quickly. The model is very simple and sits at 7,488 Polygons to align with the former video games average density, but the count can drop as low as 2,500 Polygons with minor adjustments to loop cuts. This isn't something for my portfolio, just a dope asset that I've always loved and wanted to conceptualize in Skate. Programs Used: Blender, Substance Painter & Photoshop Would love to hear any feedback or what items everyone would like to see as the game progresses. Happy New Year! Wishing everyone a successful 2026 ❤️whyBoolin18 hours agoSeasoned Traveler27Views0likes0CommentsNosebleed Grind
I have played the Skate franchise since Skate 1. Have never felt inclined to contact EA regarding their game in any way. Nosebleed Grind is hands down the worst challenge they have ever made. It's worse than Can You Spell GIRL. The physics engine cannot handle grinding at this speed and the ramp at the end is broken because it is close to the rail you need to gap so it sucks you into it making you fail it on the last bearing. A challenge that takes upward of a minute to complete each time. Please consider adjusting this challenge. I'm sure there was a lot of negativity around challenges being too easy but Nosebleed Grind is unfair not difficult. God forbid you play on custom sliders as I imagine there is no way to complete this on more realistic settings.LessThanWill2 days agoSeasoned Newcomer1.1KViews19likes33CommentsGeneral feedback
So far the game is great! A bit of nostalgia from the original trilogy is missing though. I miss the x-ray bone crushing thrasher cam thing. Also, does it absolutely HAVE TO BE online all the time? can't I please get a single player mode where I can PAUSE MY GAME??? Major issue when Im constantly getting interrupted by unlocks like I wasn't just trying to do something. Oh and the whole loot box thing? Come on EA. We're all so sick of the gambling addiction.13Views0likes0CommentsObject Hit Boxes
Just an idea, but noticed that the hit boxes for things like bike racks and forklifts is hovering slightly above the objects. Doing a stall on a forklift you are floating above the forks, trying to fast plant a bike rack your feet hover above the bikes by a few inches. Makes it hard to do technical tricks on objects like this. Also, doing fast plants on objects while trying to 180 into the plant is nearly impossible, sometimes happens but mostly I fall on my face.9Views1like0CommentsChallenges status - Main topic
Update info : 2025-12-31 (For my fellow americans ISO 8601) Review done for 0.29.5 challenges. Review made 1 week ago but forgot to update the posts. Preamble So the goal here is to list every challenges so far (the static ones and the ones in rotation. The mission challenges aren't displayed here) and point out if there is an issue with it. The advantage is to list everything in one post and communicate on every challenge to seek help if needed. If there is workaround on bugged mission, a link will be provided into the arrays. Note : Review done on 0.29.5 Don't be shy, I stated some challenge as "No issue" but i'm sure there is some. I reaplayed almost every challenge listed and so far I'm fine with what I wrote. If you do not agree, please share your feelings. Feel free to leave an upvote, so it can benefit more people. Issue type First thing first, I will explain below what I meant in the "Issue type" column as it cannot be fully understandable : Grind issue : It implies that the rail or grindable surface is bugged or the physics do not behave as intended. Some rail have the bad habits to make turn your character on itself and miss your line/trick. Boundary(ies) : It means that on the current challenge, when you do your tricks correctfully, the challenge doesn't validate the trick(s)/objective(s). But it does if you are in the said boundaries (aka the yellow-orange-ish area). Challenge design : The challenge works but some objective are way too long or miscalculated. Or the challenge tell you to perform some tricks but validates it only in certain order. Skill issue : The community has to be better. The challenge is not that hard. Hippy jump : Hippy jump is either bugged because it cannot pass under the obstacle or bugged due to boundary issue. Physics issue : Pretty straightforward, the physics is incoherent with how it should behave For other type, they are mostly self-explainatory. Neighbourhood As I've reached the maximum character cap for this post. I've created dedicated post for each neighbourhood. Here is the links : Hedgemont Gullcrest Village Marketmile Brickswich1.2KViews12likes8CommentsChallenges status - Hedgemont
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Hedgemont Name Difficulty Has issue ? Issue type Comments Flowing Grinds Semi-pro Yes - Grind issue 0.29.5 Sometimes the curved rail bugged out and your skate spin while grinding. Seems better. Well Rounded Amateur No 0.29.5 Manual reversion Pro No 0.29.5 The Undulator Amateur No 0.29.5 Manual Beleaf Pro No 0.29.5 AA One-hitter Semi-pro No 0.29.5 AAA One-Hitter Pro No 0.29.5 Bougie Line Semi-pro No 0.29.5 Sign of the Grind Amateur No 0.29.5 Barely Coping Semi-pro Yes - The pool 0.29.5 The pool has weird physics. Still but it's better Benchwarmer Amateur No 0.29.5 Five Hole Semi-pro No 0.29.5 The slam duration is now 10 sec and the count is precise. Good Luck Pro No 0.29.5 Deep Bench Pro No 0.29.5 Overhanger Amateur No 0.29.5 A One-Hitter Amateur No 0.29.5 Rythm Section Semi-pro No 0.29.5 Wall-Carver Amateur No 0.29.5 Two Steppin' Pro No 0.29.5 Bushwacker Semi-pro No 0.29.5 A large kicker has been added. It slows you before jumping. Foliage Flicker Semi-pro No 0.29.5 Clutch Hubba Pro No 0.29.5 Precision Bearing Semi-pro No 0.29.5 Thread the anchor Pro No 0.29.5 Sometimes the "Pierce the eye" validate even if you don't in. Not a big deal. Off the bench Semi-pro No 0.29.5 Hubba's Waiting Amateur No 0.29.5 Air Pollution Pro No 0.29.5 Get tubular Semi-pro No 0.29.5 Cruisin' Through Amateur No 0.29.5 Manny-Go-Round Pro No 0.29.5 Wall Hugger Semi-Pro No 0.29.5 Early On Amateur No 0.29.5 Gap Out Semi-pro No 0.29.5 Open Up This Pit Semi-pro No 0.29.5 Single Bridge Gap Pro No 0.29.5 Hard but fair. It need to be precise. The kicker on the bridge has been expanded. It is a bit easier. GOOOOOOAL ! Semi-pro No 0.29.5 Sound check Semi-pro Yes - Challenges not maked as complete 0.28.5 Static challenge Some people complains that despite doing the challenge and validate all goals, it still appears on the map unfishined. Be like water Semi-pro No 0.29.5 Static challenge Hifi-Line Pro No 0.29.5 Static challenge Underpass Origins Pro No 0.29.5 Static challenge Perturb'Em Pro No 0.29.5 Static challenge Flip out Semi-pro No 0.29.5 Static challenge Steppin' Up Pro No 0.29.5 Static challenge Go With the Flow Amateur No 0.29.5 Static challenge There & Back Amateur No 0.29.5 Static challenge Get Pitted Amateur No 0.29.5 Static challenge Flip with a view Pro No 0.29.5 Static challenge Flip with a view - Solution - Video A bridge too far Pro Yes 0.29.5 Static challenge Clear the air Amateur No 0.29.5 Static challenge Nearderfall Pro No 0.29.5 Static challenge Whoop it up Semi-pro No 0.29.5 Static challenge Ill-Ledgible Semi-pro No 0.29.5 Static challenge Pipe cleaner Pro No 0.29.5 Seasonal challenge Cranial Assist Pro No 0.29.5 Seasonal challenge DIY Smorgasbord Semi-pro No 0.29.5 Seasonal challenge Rail Crossing Pro No 0.29.5 Seasonal challenge Bonski Bangers Pro No 0.29.5 Seasonal challenge Hold it, Hit it Pro No 0.29.5 Seasonal challenge Flowtopia Pro No 0.29.5 Seasonal challenge Ice Skating Pro No 0.29.5 Seasonal challenge Skate Oar Die Semi-pro No 0.29.5 Seasonal challenge144Views1like0Comments
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