Drain the river!!! (map change idea)
The current river feels like a wasted opportunity for what could be an awesome new skate spot in itself if the river was drained revealing concrete slopes, mellow transitions with DIY style additions you'd see in real life, empty river/drainage ditches which are a staple in the skateboarding community. What I want to see: gritty textures, graffiti, DIY quarter pipes, concrete blocks, rusty crooked rails ect built into the slopes with a level of imperfection you'd see in real life. real life examples below What I don't want to see: Over the top ramps, massive half pipes or anything that would be too unrealistic and have no place being there. The players who want massive gaps can go almost anywhere else for that. Lets keep it grounded in reality please. Game lore: This can easily be done utilizing the character Sammy who made many appearances in the previous games known for the one to turn to when you need something drained for the purpose of being skateable which would make complete sense in a situation like this and also opening up the opportunity to expand the very limited "storyline" Skate. currently offers with new dialog and challenges associated with it.Completed goals should reset
During any challenge when all the goals need to be completed in one attempt the checkmarks need to reset after each failed attempt. The checkmarks not resetting can be particularly annoying for newer players who maybe unsure if they doing the tricks correctly or not because if you do it once (maybe on accident) it's still check marked even though you failed so the next attempts the player has to assume they are doing all the tricks correctly with zero indication otherwise.Weather and/or Day/Night Cycle
It would be cool to have different weather happen randomly. Like having different strengths of rain or even thunderstorms. Possibly have snow for winter stuff. Adding a day/night cycle would also be a cool feature to have. Skating around at night in the rain would be cool.Ea skate Game
I think a few changes could make skate. feel much more satisfying. First, the skateboard should visibly wear down over time. The graphic could get scratched and damaged from grinds, slides and tricks instead of staying in perfect condition. That kind of progression would make gameplay more satisfying and make every trick feel like it actually has an impact. I also think the game looks a little too colorful and clean right now. A slightly more gritty, realistic street-skating atmosphere would fit the series better. The street skating physics also feel too stiff. In the older Skate games, especially Skate 3, the movement, momentum and trick landings felt more natural and satisfying. I’d love to see skate. move more in that direction, with more weight, smoother movement and a better overall feeling while skating.3-input grabs are INCONSISTENT AF
Devs, I spent the last 700 hrs skating realistic street style and I gotta be honest; 3-input grabs are so incredibly inconsistent I have yet to be able to add one to a line. I have been trying to AirWalk at the end of this line for 10 minutes now and I keep doing the Christ Air? It's so incredibly inconsistent, it seems to work best if I press them ALL AT THE SAME TIME rather than how the SKATEPEDIA describes how you do it: [ R⬇️ > L2 + B ] What does > mean and what does + mean if they are meant to be pressed at the same exact time? Am I doing something wrong? Or am I misreading the skatepedia?Skate. Improvement Suggestions
Skate (2025) – Early Access Improvement Proposal From: A big Skate franchise fan Date: October 2025 Purpose: Feedback & improvement suggestions for Skate (2025) Early Access 1️⃣ Core Gameplay / Physics Issue: Some tricks, especially with the new “Spread Eagle” mechanic, feel less realistic and floaty. Landings feel too easy, reducing the sense of challenge and skill. Proposal: Introduce a Classic Physics Mode option (similar to Skate 3) for players who prefer the original weight, friction, and trick realism. Balance new mechanics so that advanced tricks are still satisfying but maintain realism and risk. 2️⃣ Game Modes Issue: Key classic modes are missing, such as Hall of Meat, Game of SKATE, and offline solo play. Proposal: Bring back Hall of Meat or an equivalent “Stunt Mode” for fun fall challenges. Include Game of SKATE mode for competitive play. Add Offline/Private Sessions so players can skate without griefers or unwanted interruptions. Include Invite-Only or Private Lobby options for friends-only sessions. 3️⃣ Map & Environment Issue: The current map feels small and lacks variety. Urban areas feel empty, limiting exploration and skating creativity. Proposal: Expand the open world map with multiple distinct neighborhoods, skate spots, campuses, industrial zones, and city streets. Introduce seasonal or rotational challenges and new spots with updates. Improve environment aesthetics to better reflect urban, gritty skate culture. 4️⃣ Graphics & Style Issue: Current graphics style is too “clean” or "cartoonish" and loses the roso / gritty aesthetic of Skate 1, 2 and 3. Proposal: Enhance textures, shadows, and lighting for a more realistic, urban atmosphere. Include customizable visual filters for players who want a classic Skate 2/3 look. 5️⃣ Customization Issue: Character and skateboard customization is limited and not very authentic. Proposal: Add more authentic brands: Santa Cruz, Zero, Plan B, Baker, Element, Almost. Expand apparel options: Thrasher, HUF, Supreme, Palace. Include shoes: Vans, Nike SB, Adidas Skateboarding. Allow full customization of skateboard decks, wheels, and grip tape graphics. Introduce branded DLC or free updates to gradually expand customization options. 6️⃣ Multiplayer & Community Issue: Online sessions can be disrupted by griefers and trolls. Lack of private session options reduces enjoyment. Proposal: Implement Private Lobbies and Invite-Only Sessions. Optional Offline Mode for solo practice or filming clips. Features to reduce griefing: toggle off unwanted players, block/ignore features, session moderation. 7️⃣ Replay / Creative Tools Issue: Limited replay editor and filming options reduce creative freedom. Proposal: Expand the Replay Editor with free camera angles, slow motion, and better clip capturing. Add export/share options for clips directly to social platforms. 8️⃣ Live Service & Content Updates Issue: Early Access feels incomplete; key content is locked behind future updates. Proposal: Prioritize adding core features first: classic modes, private sessions, key brands. Introduce seasonal expansions for map areas, tricks, and cosmetic options. Communicate a clear roadmap with timelines so fans know when features are coming. ✅ Summary This proposal aims to preserve the authentic Skate feel, bring back classic fan-favorite features, and improve the online and customization experience. Implementing these suggestions would satisfy longtime fans, give the new Skate players a good first impression, enhance replayability and strengthen community engagement. Thank You for a new Skate gameTons of Clipping with All Baggy Long Pants
Almost all tricks have clipping with baggy long pants that makes people want to avoid close-up slow-motion on these pants because they go straight through the board. I also included a few moments where feet clipping with board is especially bad, e.g., in the boned ollie opening frames. Would love to see all of these get fixed someday, but especially the really bad ones. I only checked full-pop flat-ground goofy stance versions of the ollie form of all basic flip tricks and ollies. I did not check nollie, fakie, or switch, but I will do another round of this kind of feedback if any of these issues ever get fixed.Unable to use quick drop items
Yes I see that there is a megathread for this, but it's from a year ago. I would hope that whatever issues were causing this then have been solved. Also I have never had this issue until SUMR Camp was released, which leads me to suspect it is a new issue. Also as I will describe in more detail, the bug actually IS somehow tied directly to SUMR Camp itself. I am on PC, I have attached (slightly redacted, just for stuff with my name, etc) DxDiag results to this post as requested by the bug reporting instructions. Also I have discovered a workaround to this bug which I describe in detail in this post, and I think the workaround is also valuable diagnostic info. Important Caveat: I'm writing this after having written the rest of the post. So originally I was going to title this post "Unable to use quick drop items in SUMR Camp", but then I tested in San Van and the bug also happened there. After this paragraph I will describe the bug, and that description is still accurate. However I then go on to describe a workaround. This is the important note, that workaround now seems to ONLY work in SV, or possibly SV and Grom (I haven't tested in Grom). But it DOES NOT work in SUMR Camp. I have still never placed a single quick drop item in SUMR Camp ever. Even with the workaround I describe, it does not work in SUMR Camp, only in SV (and possibly, even probably, also Grom). Main Bug Description: So what happens is that I go into the quick drop menu, everything looks fine, I can browse through all the different items. But once I actually press A to select one and begin placing it, it immediately locks to the ground as a ghost. There is now no way to interact with it at all. If I try to place another object (regardless of whether its the same object type or a different type, it makes no difference) the previous one will stay where it is as a ghost, and then the new item will also get added immediately as a ghost the second I begin to try placing it. The items will just keep accumulating like this as I keep trying. And the most important thing is that once an item is locked to the ground like this as a ghost, once I exit quick drop mode the ghost items all disappear. So in other words, it is not possible to place any quick drop item anywhere while this bug is happening, it's not just that you don't have control over where they go, you can't place any items anywhere. Workaround/Important Diagnostic Info: (added later: remember this workaround does not apply while in SUMR Camp). OMG. Ok, I have discovered both a workaround as well as potentially very useful diagnostic info. I discovered that the manner in which you add objects is very important. The first time you add an object (while the bug is happening), it will ALWAYS be a ghost that does not get placed and stays locked to the ground. There is no way around this that I have discovered. And if you just stay in the item selection submenu of quick drop, the same thing will keep happening with EVERY new item you add, no matter what. HOWEVER, if you hit circle twice, once to get back to the item selection submenu, and then one more time to get to where you have the cursor you can move around with "Lower/Raise" and "Add Object" commands on screen, and THEN you press A to go back into the item selection submenu... When you do this, every item you add will add NORMALLY, it will NOT be a ghost, and it WILL show up and be skateable when you exit quick drop entirely. So in short, when whatever state causes the bug to happen is active, the first item you add in quickdrop will always not work, it will be a ghost stuck to the ground that disappears when you exit quick drop mode. And if you stay in the add item submenu, EVERY item you add will have this same problem. But if you exit out of the item selection submenu BUT stay in quick drop mode, and then re-enter the item selection sub-menu, that will FIX the bug and the item will add normally. BUT, as I described in the Important Note section, this workaround absolutely 100% DOES NOT work in SUMR Camp. In SUMR Camp, I have never been able to place a single quick drop item in any circumstancehair changes when wearing headwear
There a lot of cool hats I'd love to wear but I hate that if your character has long hair it gets automatically tucked behind the ear on one side. I used AI slop to give an idea of what I'm envisioning it should look like. speaking of hair I really wish there was more detail in hair like you see below, the current version in the game consists of like 4 chunks of hair (physics) that looks more like matted dreads moving around than actual hair.