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NoDisorder's avatar
NoDisorder
Seasoned Newcomer
3 hours ago

Pop mechanics are essential to tricklining.

Pop glitches add depth and function as balanced mechanics rather than bugs. I have over 1,000 hours on Steam alone and pop moves like the tuck‑knee pop are essential to tricklining and without them, flashy tricklining loses its purpose for players who prefer that style. I don’t care about challenges, I play for tricklines. Removing this would water down gameplay and push dedicated players (myself included) to seek older titles and emulation to play the way we want. This mechanic isn’t intrusive or likely to be performed accidentally, it’s learnable and skill‑expressive.
The tuck‑knee pop is simple and intentional: tuck the knee, then foot‑plant with your back foot immediately after landing. It’s simple enough to be learnable, and it won’t break immersion for players who prefer realism, those players would assume doing that would make them fall, so there’s no reason for them to attempt it. 
Removing this feature only punishes a playstyle and reduces meaningful depth, I would play much less, and potentially stop completely if it were removed after being part of the game and adding that depth. If the team has concerns, please consider treating it as an intentional feature: document its inputs, add a short tutorial, instrument analytics to measure its use, or provide a settings toggle rather than removing it outright.

I’ve included a slow‑motion clip of a simple tuck‑knee pop (tuck → back‑foot foot‑plant) used as a base for chaining into late flips, body flips, and grabs. When performed intentionally it can also provide a small speed boost that helps maintain momentum for tricklines instead of stopping to push.
This shows it’s an intentional, skill‑expressive mechanic and a core building block for tricklines. Please treat as repro + design evidence.

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