squbanys
2 days agoNew Novice
very professional feedback bucket
I don't understand the way you do things but oh well. I don't want to spam the whole board with threads every now and then and doing so is the most inconvenient way possible. Why not use a feedback form of some sorts and a separate form for reporting bugs that will be sent to your jira/helix/whatever you're using.
That's the stuff from my day 1 playthrough, I'll be replying to this once in a while with new stuff.
- In the 'Movement', 'Eyebrows', 'Eyes', 'Nose' menus, nudging the camera rotation stick causes a 'select' sound to be played
- Entering the hair menu puts the highlight on the color instead of hair type, kinda weird
- No 'select' sound on the following:
- Choosing movement type
- Choosing hair color
- Choosing eyebrow type and color
- Choosing eye type and color
- Choosing ride stance
- Triggers for mission-related stuff are active outside them during FTUE. I skipped the 'Pushing and Carving' mission trigger and opted to ride down the hill (which is also weird, it would be better if it was started automatically, some people might miss those small markers) but I was quickly respawned because of the trigger that checks if the Player follows the center of the road during the mission
- Some dialogues are not skippable and it's very inconsistent during the FTUE
- UI tips for making tricks do not differentiate between Regular and Goofy stances. In result, I was shown how to do a kickflip when its a heelflip on my stance. I often failed missions during FTUE due to this
- There is a huge delay on returning back to the marker which results in me clicking it a few times and being teleported the same amount of times which slows my gameplay down unnecessarily. Seems to only happen during FTUE as in San Vansterdam it works perfectly fine
- New tricks during FTUE are done while stationary. Requiring the Player to return back to the marker is unnecessary cause they can't even leave that area during said objectives
- You can return to the marker before the dialogue ends and an objective is set. This causes the game to require the player to return to the marker once again which is unnecessary
- During 'Hunt for the Stunt' I did not sprint before getting to the ledge. This caused my character to no longer move which kinda prompts me to go back to the marker (no feedback from the game on this) but after doing so, I was still unable to move. I can't cancel the mission so I had to restart the game
Overall, very pleasant experience and I'm happy with the progress you've made over the last 2 years since I took part in playtests <3