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A Very Merry & Covid Safe Christmas to All
& here's a youtube link if you haven't already seen this guy's videos Darth Santa STRIKES BACK! - YouTube
Copypasted this because my originally intended comment for the random facts thread evolved into a complete star card guide for Yoda lol.
Yoda has the worst and most outdated star card deck of all heroes and it's only making him not unplayable because his base abilities as well as his small hitbox size allow for a very fun and dynamic gameplay in infantry modes regardless.
Seriously, it's an absolute no-brainer which cards to chose for Yoda.
Use Feel the Force and Agility for all modes.
In HvH mode, use Opposing the Dark Side, for infantry modes Jedi Mentor, laughable as this max dmg reduction of 8% is.
It's just as simple as that, there aren't any other really good starcards to chose from.
Enduring Presence: Works against you as the ability duration timer won't stop even if the extra HP from Unleash are spent
It's also not possible to manually cancel the ability, which really doesn't help with the problem. Yes, this effectively means extra cooldown time once you prematurely run out of those extra HP.
Unleashed: Works against you as the max dmg output of the Unleash ability gets capped at max 160 dmg out of the normal max 190 dmg. Use this if you have no problem with only being able to kill normal soldier classes and only if the Unleash ability is fully charged up. Not a good choice for areas with fewer targets at least and in choke points you'll most likely not need that extra range. Either way, make sure that Unleash ability is fully charged up before releasing when using this card.
Earned it I have: Has been tested and reported to actually do nothing. Whatever is the case, that card really isn't needed if you have someone spamming shots at you because Unleash can charge up really fast anyways and won't help you against cautious people.
Size Matters Not: The massively increased cooldown timer is not an option. Extra HP from Feel the Force card don't count into the regeneration pool.
Using this card cripples the key elements of Yoda, his dynamic gameplay, and turns it into a boring waiting game like waiting until Anakin's magnet refreshes in order to be able to engage in combat again.
Lightsaber Mastery: Overall not needed - you need to force a fast victory against a saber user right away or die because Yoda's block is too unreliable, no matter how many attack stamina is left. Absorbing blaster shots doesn't drain much stamina either and there are still dash strikes to win time.
TL;DR: A lot of "sounds good, doesn't work" style cards. Same goes for Darth Maul.
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