Forum Discussion
Thanks for the update! I will put it back on the list for further investigation.
/Ataashi
Chewie's Slam can be done twice in a row if you press the ability's button in the right time. Solo's Charge has the same issue with a similar if not equal timing.
Aerial's Jetpacks if well timed with normal jumps produce a jet boosted jump which doesn't make the skill enter cooldown, allowing the player infinite jetpack uses.
People have been figuring out how to do multiple dodges in fast sequence, by timing their presses correctly. As dodge is an ability like any other (which can be verified by going into Arcade, selecting the option Fast Recharge for abilities, and then spamming it to realize it also gets a fast recharge as all 3 standard abilities), this is another case of timed presses leading to unwanted behavior in the usage of an ability.
Rey's Unlimited Insight BUG is also triggered by a well timed press (despite not being just that).
I wonder how many more Abilities can be affected by well timed presses.
Earlier, jetpack skills in Jetpack Cargo would also suffer from this issue, if any jetpack skill was used right after performing a dodge, you'd get a jump boost without making the ability enter cooldown (similar to the normal aerial jetpack BUG mentioned above). At least this one they've fixed, but only several months after releasing Jetpack Cargo, and in a moment most of the community couldn't care less for Jetpack Cargo.
- DarthFDG7 years agoHero+
@RogueZeroRendar wrote:Chewie's Slam can be done twice in a row if you press the ability's button in the right time. Solo's Charge has the same issue with a similar if not equal timing.
Aerial's Jetpacks if well timed with normal jumps produce a jet boosted jump which doesn't make the skill enter cooldown, allowing the player infinite jetpack uses.
People have been figuring out how to do multiple dodges in fast sequence, by timing their presses correctly. As dodge is an ability like any other (which can be verified by going into Arcade, selecting the option Fast Recharge for abilities, and then spamming it to realize it also gets a fast recharge as all 3 standard abilities), this is another case of timed presses leading to unwanted behavior in the usage of an ability.
Rey's Unlimited Insight BUG is also triggered by a well timed press (despite not being just that).
I wonder how many more Abilities can be affected by well timed presses.
Earlier, jetpack skills in Jetpack Cargo would also suffer from this issue, if any jetpack skill was used right after performing a dodge, you'd get a jump boost without making the ability enter cooldown (similar to the normal aerial jetpack BUG mentioned above). At least this one they've fixed, but only several months after releasing Jetpack Cargo, and in a moment most of the community couldn't care less for Jetpack Cargo.
sounds like you need to do a youtube video called "How to exploit abilities with a well-timed press". 🙂
- RogueZeroRendar7 years agoSeasoned Ace
Thanks for the suggestion! But I'm almost crossing the thin line between funny weird glitching and badly exploiting the game to take advantage. If I did a video only explaining how to take advantage of well timed button pressing, I believe it would have no excuse for it to be considered an unfair exploitation teaching video. Rey's Unlimited Insight BUG is one I thought a lot about before posting, but as the devs unfairly nerfed Rey to the point she isn't fun to play anymore for me, a player whose main hero is Rey since November, I thought it would be nice to teach this unfair advantage to bring Rey back to being fun to play with.
Like the only hidden Map place I posted while it hadn't been fixed yet was Bespin, and that's only because I discovered how to skywalk and how to enter below a building on the day the map was released, so I thought it would be important for DICE to realize they must get better at reviewing their map creation, because it was too easy to find glitchy spots.
- 7 years agoChewbacca's longer slam is still happening.