Forum Discussion
The objective ship reactors can be destroyed too fast now
In my experience The problem is that the players don't play the final objective well, they randomly shoot at the objective not at the precise location.
They make no effort to use different avenues to get to the final objective, so instead they just run up the middle, clogging the halls, until time expires.
This is a player needs more experience or to play better issue, not a "we need to tweak the game issue".
Why not address the problem creatively, if it goes to 3 land phases, unleash all four heros, and or perhaps disable 2 command post.
Also if there really that concerned with time, they could of just left it as 1 reactor not 3
I don't want the spirit of this mode ruined. Ive had games that have gone on too long because of the players ineffectiveness, I can tell the difference if were going against worthy opponents or not. SO your adjustments may only ruin the mode.
A creative solution would be better, and perhaps a way to incentivized players to play better
One of the major issues I see in CS is the enemy team camping on our spawn point. It's a valid strategy, yes... but results in ground phases ending with 100% vs 3%... I personally find it cheap most of the time, especially when there are two tanks mowing down units AS THEY SPAWN. I have had 90% of the enemy team lighting up our spawn point before. I am no saint, and sometimes venture to the far reaches to pop off a few AI... but then I move on. Have your fun, then move along!
CREATIVE SOLUTIONS/CHANGES:
- Add turrets near spawn points, and AI that will man turrets.
- Add anti vehicle defense systems (ion turrets) at the spawn points.
- Add Consoles that deactivate anti vehicle defense systems. Both teams can interact with the console to reactive/deactivate anti vehicle defense systems.
- Add a console, when applicable, to seal outer doors leading to the spawn point (i.e. Kamino Droid Spawn Point).
In general, if you add small side objectives to the map that aid in capturing command posts, the learning curve of new players/players having a bad day wont be so detrimental. Then, experienced players will focus on the obscure, optional objectives to aid the less experienced players focus on command posts.
- Add turrets and like throughout maps that can be disabled or sabotaged.
- Add unique one-use weapons to CS.
- Some objectives can have complex defense systems: shields, turrets, blast doors, forcing players to complete a mini objective to capture the command post.
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