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The only way multiplayer would work is an MMO with several hundred to thousands of players per server.
Take Naboo.. It has the human capitol, but also has the Gungan villages, above and below water. The Gungan under water structure technology... This would be valuable on Kamino. Even if only used for clone training zones.
Lets say you kill 20 Cis standard battle droids. If you take the parts, you should be able to retrieve parts. Like there rifles, cpus, power core, motors. Now you could combine cpus, perhaps make a protocol droid or astromech droid, medical droid, inventory droid, L3 type navagiator droid, a k2 type prision droid, of course programmed attack droids, or the command droids. So you could play with quality, a chopper type astromech may require 5 battle droid cpus. Where as an R2D2 may require 25, and a BB8 may require 50 battle droids cpus. Add in experience. Now it is difficult to take into account 20-30 droids. Thats why they should add to a ships stats... An example a fighter with a droid, the droids stays with the ship.
So what that means is your droids would effect repair speed, jump calculation speed, construction speed. So lets say you have a Corrilian Corvette with an L3 unit of decent skill, a jump instead of taking 40 seconds, might now take 25. Lets say a pilot is injured 3 week injury, have a medic bay and medical droid, get some bacta, now might be 3 days.
The player would have choices to make... An example would be you likely could have 5 squads of clones at base levels. Or 1 squad thats special forces grade, flying around shooting rockets into the other 5 squads with machine gunners hosing down the rest. Another option would be buying land assault craft. So rather than quanity or quality. You could have 1 ATAT walker.
Same goes for space battles. If you have some Mustafar grade A armor on your Accumulator Cruiser, have some cloaking generator, an ion cannon, Naboo shields, a high end power source and removed landing craft abilites, such as cargo space for land vehicles and transporting troops. Add in some lethal fighter squadrons. If you attacked a fresh off the line star destroyer... The cruiser should easily win. The cruiser also probably cost way way more. The benefit being your troops experience gains will be kept longer term. So your ship will fly faster, react faster, fire faster, Deploy fighters faster, have better aim causing more destruction.
You would have fleet rally points, and fleet safe zones. So newer and weaker players would have safe zones. Also would be able to join in group battles. Also play in alliances and with friends, or against them.
This game would be about quick strikes at opportune timing. Things like looting supply convoys, raiding refineries, supply depots. Picking up stranded units to add to your fleet.
Have an economy allowing for trade. It could be simple... Metal, hyper fuel, plastic, engine parts, weapon parts, Sensor parts, hyper drive parts, reactor parts. Have refineries, trade outpost, and ship yards to trade at.
Squadrons have 20 troops and 1 officer, for ground combat. As your troops gain experience, they can do more. They fight as a group, so can invest materials, and will upgrade there equipment. An example add medic technology and gain a field medic. Lets say you add a few hundred jet pack parts. What that does is allow for longer duration flights, speed and altitude. Add in rifle parts and you get better accuracy, more rounds per magazine.
Than vehicles... Same situation, they use ship parts, which fighters also use. So to upgrade a vehicles attributes. Like everything else the more it proves itself in combat, the more you can feed it. So lets say you have 4 AT-TE in 1 Squadron and all 21 troops are in them. Lets say all your troops are trained engineers of level 1 or higher. The AT-TE's are of different levels and abilities. 2 are made for anti infantry, with rapid fire laser turrets all over them. Have 1 more for anti vehicle based weapons. The main AT-TE has 8 troopers and the commander. Has 8 Legs, missile batteries, an AT-AT walker style head and laser system. Downward flame throwers to ignite anything below it. Now these AT-TE you need to bring in your ships and pick them up after the battle. Your ships become at risk from ground fire.
When your ships upgrade. They can upgrade longer and taller and wider. And components inside and out.
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