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@bigdeez1 In some of my game testing after TROS update here are some of the most common attributes that I found to be different among characters of different levels.
What I mean by that is, say you have the same character (Rey for example) one player is a level 10 and another player is a level 300; I noticed that the characters attributes appeared to behave differently for the two different levels:
1) swing / strike speed
2) damage reduction near health depletion
3) dodge / roll recharge rate
4) swing / strike distance
5) ability recognition (casting time)
6) respawn (i.e. proximity to team mates
This is a very easy thing to implement. All that would need to be done is rather than hard code values in for each character you’d set up a series of tables. Those tables would change as the players level increases.
So one could setup “characters between 0 to 50 use attribute table A” “for 51 - 75 use attribute table B” so on and so on.
I just took a game clip yesterday that I’m working to finish which shows a bizarre response whereby the game ignored my ability trigger; and it did so in an odd way that makes me question whether or not it was part of the observations I mentioned above.
I cannot confirm that those observations are 100%. I did do game testing with other players to try and identify which game attributes appeared to be off; but since none of this is in the patch notes and since I can’t decompile the game code I can never tell you for certain this is what they did but the testing lines up.
once I finish the clip I’ll post a thread on here.
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