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DYSPROssium's avatar
DYSPROssium
Hero (Retired)
7 years ago

Han Solo 'head games' card only reduces cooldown of 1 ability

Product: Star Wars Battlefront II
Platform:PC
What is your issue related to? General
Summarize your bug The star card 'head games' only reduces the cooldown of 1 ability (the left one the detonate charge), while not reducing the other as well.
What is your gamertag/PSN ID/EA Account name? DYSPROssium
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 17-09-2018
What time did you see the bug? (HH:MM AM/PM) -
In what game mode did the bug occur? Galactic Assault
What is your time zone? ECT - GMT + 1:00
Steps: How can we find the bug ourselves? Go in GA or arcade and use Han Solo with the 'head games' card. Use your abilities and then get 3 headshots. You will see that only the cooldown of the detonate charge is reduced.
What happens when the bug occurs? Only the cooldown of the detonate charge is reduced, instead of all the abilities of Han.
What do you expect to see? All the abilities to have an increased cooldown or the description changed of the star card.
Please select your region Europe
AMD or Nvidia Model Number -

Another Star Card bug ? or maybe this was intended as well, I am not sure. However, the card is pretty useless if this is intended. If you only get cooldown reduction on 1 ability when you get 3 headshots, it is not worth it.

Maybe this can be fixed as well? I didn't have to record it myself, here is a video of RivaThames showing the bug from 2:40

2 Replies

  • And to be fair, they should change this Star Card completely. What's the advantage of having a third of your abilities' cooldown recharged after doing 3 headshots in a row? 3 headshots in a row is quite rare, especially in galactic assault where one of Han's headshot is enough to kill 3 of the 4 trooper classes. By the time you get 3 headshots your abilities are probably almost ready to be used again.

    It also doesn't combo with any ability, unless rapid shot headshots count towards this card's effect, then I can see a reason to use it. But neither shoulder charge nor the detonite help in any way to get those headshots. In HvV it's easier to get those headshots, but 3 headshots in a row in one enemy probably means 456 damage. Honestly, if you're so good in getting headshots, stick to headshots as they are faster and deal a load of damage, instead of relying on them to get abilities' cooldown reduced.

    Shoulder Charge already has a really fast cooldown, so increasing that isn't so important, and most of the time it won't make much of a difference, if any at all. Rapid Shot and Detonite take a moment to deal damage, so in the heat of battle it's better to stick to shooting. Unless the enemy tries to flee, having these abilities recharged faster amkes no difference IMO.

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