Forum Discussion
- Makethegamefun4 years agoNot applicable
Lightsaber heroes feel a little under powered to me. Since I've come back to battlefront blaster heroes dominate.
They dominate the score board and they dictate the fight. If two heroes are having a sword duel everything stops when a blaster enters the mix. Then heroes are more likely to die from blast damage or a blaster in the back.
They have health recovery, limitless range, and the invincible rolls. To me that's kind of op when lightsaber heroes struggle to close the gap, then once they get there need to time the roll to land a sword swing and hope no one attacks them while they wiff sword swings
- Edairman1985264 years agoNot applicable@Makethegamefun splash damage is good to so taking it away will make Iden Versio and FO rocket trooper, Imperial jumper basically useless so it'a a bad idea.
- Makethegamefun4 years agoNot applicable
I dont want to take away splash damage. I just want lightsaber heroes to have a chance to skillfully avoid it.
Let's say you're in a 2 vs 1 situation. Youre by yourself with half of your health gone. You have a light saber villain rushing you go fight with nearly zero health and a blaster villain aiming at you with one hit left , but they're out of your force range
The way the game is now you dont have options for that situation splash damage would just kill you. A force block would allow you to escape or have a slight chance at eliminating both (like a real sith or jedi)