Forum Discussion

BUSHIN8A_V2's avatar
6 years ago

Infinite Dodge

Product: Star Wars Battlefront II
Platform:Sony Playstation 4
What is your issue related to? General
Summarize your bug When playing Heroes vs Villains, I always manage to get my opponent down to the last 100 HP or so... then you know the drill... they hold block and just keep spamming dodge or rolling around like a Dark Souls game. Due to the incredibly poor range of lightsaber attacks, it's almost impossible to catch them .__. The two most sensible ways to sort this is to either make the cooldown on using dodge a lot higher for all heroes or to add a stamina penalty for dodging.
What is your gamertag/PSN ID/EA Account name? BUSHIN8A_V2
How often does the bug occur? Often (50% - 99%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? Pretty much every game ever of HvV
What time did you see the bug? (HH:MM AM/PM) Situational.
In what game mode did the bug occur? Heroes vs. Villains
What is your time zone? GMT (UTC)
Steps: How can we find the bug ourselves? Play a round of heroes vs villains and either try unlimited dodging yourself or force an enemy to spam dodges.
What happens when the bug occurs? Despite a supposed "cooldown" your opponent (or you) can just spam dodges almost infinitely and evade the opponent with no consequences.
What do you expect to see? All heroes should only be able to dodge 2 or 3 times maximum in a short amount of time. The cooldown in-between dodges also needs to be greatly increased. Alternatively, make dodging cost stamina or shorten the distance of each dodge depending on HP.
Please select your region Europe
AMD or Nvidia Model Number

So... playing heroes vs villains, some guy starts getting cocky but you manage to get him down to 100HP or so... then he suddenly thinks he's playing Dark Souls or listening to an old Limp Bizkit album and just starts rolling all over the place, spamming the dodge button...

There's a cooldown on dodges for a reason- make them much longer or make them cost stamina. You could also make it so that heroes can only dodge a certain distance in relation to their HP- a critically wounded opponent cannot dodge as far or as often as one with max HP. In short, it shouldn't be possible for every single player to run away from every single encounter. 

1 Reply

Replies have been turned off for this discussion
  • I'm closing this dated discussion. Please create a new discussion for any additional comments/questions.

About STAR WARS™ Battlefront™ II

Official community forums for Star Wars™ Battlefront II™ discussions.16,592 PostsLatest Activity: 6 years ago