Forum Discussion
The LockOnTime of Ion Torpedo is 1.0 sec. It is very short.😞
The LockOnDistance is 500m. It is decent. 🤔
- 7 years ago
They can leave it without nerfing, but then vehicles should be much cheaper, maybe same as in BF2 original, not as a class. Ion torpido can just one shot ATST in the weak spot, which would be alright, if it did not basically destroy it in 2 seconds in any other spot hit.
- ggibb657 years agoHero (Retired)
I think the 3 torpedo should stay as is. I use it all the time on maps that I know will have armour, turrets and starfighters. What I have noticed after regular usage of the torp is that players are getting smarter making it harder to get the lock on target. ATST's are not standing still blasting away as they were before. They are using their surrounds as shields restricting your lock on time. You may get a lock on the 1st or 2nd torp but the killer shot is harder to get. I have been eliminated many times before I can get the 3rd torp away. Starfighters are now deviating from their attack run flying behind objects giving themselves more time to repair or they outrun the torpedo. Speeders (except for Crait & Starkiller Base) etc were always a 1 torp kill so nothing has changed with these except you can take out multiple speeders without having to wait for a recharge. One issue I have with this weapon is that it won't lock on to D-9 turrets on Hoth.
Has anyone posted about nerfing the Ion Grenade? One can take out an AT-ST if thrown accurately . Bit hard though to throw one at a starfighter (lol).
- 7 years ago
I always play the ATST smart, using surroundings to cover. However, the ion torpedo is now something like explosive shot was with heavy, complete abuse for points. And starfighters are additionally weak to sniper fire. Keeping the torpedoes OP is just not okey. Take Crait for example. The speeder can melt ATST in one run, easy. You have four speeders. And bunch of turrets from heavies. Keeping your ATST alive is hard job. And now throw in the ion torpedo and your ATST is down in seconds from spawning. That is not something that should be left this powerful. If they add a flares ability to vehicles, then maybe it can be left the way it is. In the first BF, the torpedo was quite good. You actually had to position yourself to fire it multiple times. The same is with grenade. Both should require a little more skill, rather than easy kill.