Forum Discussion
I have to agree with @Rogue_Manda_YT.
I don't necessarily think that the damage output needs changing just the ease with which you can lock on or decrease lock on distance or both. Atm the ion torpedoes require no skill whatsoever and can be used to stack BP from the back of the maps. Heavy is my trooper of choice and I generally nowadays always tend to have the ion torpedoes equipped because they are so OP and you never know when your going to need them.
I always feel weird about melting down an AT-ST by myself. Everytime I do I get two thoughts: I feel bad for the person who just spent a lot BP to be on the map for two seconds to get melted by one trooper, and I also think wow look at how many BP's I just got, these things are OP I better keep taking advantage before they get nerfed.
They have completely changed the way a lot of GA's play in that vehicles have become redundant for the most part and not worth spending your BP on. This gets to the point that in some games(Crait mostly) you'll find no vehicles on the map at all because everytime they spawn they get annihilated in seconds. I would therefore hope to see a nerf or some sort of balancing with the ion torpedoes.
Although not the topic I would like to also mention whilst talking about nerfs, that the officer BP hoarding abilities needs sorting, irritating having to compete with officers who in some cases have a very small contribution to the actual completing of the objectives. Just camp out next to a turret buffing people in actuality helping no one. Then they get a hero/villain before anyone else and do pretty much the same thing. Don't go for or protect the objective just camp out somewhere at the back of the map ruining everyone's chances of actually winning the match(when I managed to get a game yesterday this happened quite frequently so had to get this rant out).
And the BlastRadius is 8m. Very large. Sometimes, we were involved in this blast when we walked nearby some vehicles/turrets. 🤒