6 years ago
New reinforcement concept: commander class
here’s my concept for a “mega” reinforcement type where only 2 can be on the battlefield at a time per team
Commander class
Battle point cost: 3000
Republic: Commander Cody/captain Rex
Inspire your troops on the battlefront with the greatest clone troopers of the republic (1 Cody and 1 Rex only at one time)
Weapon: DC-15 blaster or dual DC-17(player can choose between both)
Health: 450
Passive ability: boosts battle point rate of nearby allies by 10%
Abilities:
- clanker KO: Rex/Cody charges into a droid, knocking them onto the ground so you can blast them without worry (50% Dmg Reduction while using the ability)
- For the republic: upon activation, any nearby troopers with less than 20% health remaining will gain accelerated healing for a brief time, allowing them to continue fighting (large radius)
- Droid popper: a grenade which disables enemy abilities for a brief period of time
Other appearances could include commander Bly, Wolfe, neo, fives etc but only 1 of each can be on the field at a time with a total max of 2 on the field at a time
Seperatists: Magnaguard
The legendary warrior which guards the greatest seperatist leaders (2 on the field at a time)
Weapon: electrostaff (can block lightsaber hits but not blaster shots, deals 140 damage)
Health: 450
Passive ability: if in close proximity of a friendly hero, the Magnaguard gets a +10 damage boost with their staff
Abilities:
- rapid fire: the Magnaguard pulls out a modified E5 and unloads on targets for a short period of time
- Deflection advance: the Magnaguard spins his staff at high speeds, deflecting blaster bolts perfectly At opponents
- Imposing stomp: the Magnaguard drives his staff into the ground, overriding the heat build up of nearby allies and granting them 20% Dmg reduction for a brief period of time
alternate appearance: yellow staff and no cape variation
Let me know if you have any ideas for the other factions in this commander class concept