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So yea, about Mind Trick.
I don't really see the point of the ability in this form. It should take 0,5 sec to activate it (thanks, Sati_Sati), so in effective gameplay, that'll be more like 1 sec or more until you get your bearings, depending on your reaction time. That's already a lot of time in a fast paced game for you to be defenseless, so it should work like this: you gamble some of your HP in return for an advantage in the following part of the battle.
Now... Not even 3 seconds of "advantage" is just not worth it. Maul gets the "Mind Controlled" status & animation at 0:23, then he happily throws me away at 0:26. (Of course, cancelling & putting All-out Push into cooldown, just to add some insult to injury, lol.)
Also, why is it possible to simply dodge into a perfectly aimed and executed Defensive Rush and render it useless (0:20 in the video)? I would understand a side dodge to do that, but this feels cheap. It's like the opposite of Grievous's rush - that thing hits you even when you are clearly a metre away to the side.
Also also, sorry for the overall crappy gameplay in the video, I was watching a stream on another monitor. :D
@felker_s lol Grievous claw rush, you can't even jump over that thing with a force user. The reason he dodged out of a perfectly timed defensive rush is probably the same reason sometimes it doesn't need to be dodged at all.
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